Distant quest

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How did you make the pillar things look so organic?

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I also wonder how you model this environment. Especially getting the meeting place of the curves to look so good, I can’t think of how you’ve done this.

It has a really nice feel of a science fiction exploration story with both wonder and a little bit of tension

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Thank you so much!

I used a model from an abstract model on Artstation (https://www.artstation.com/marketplace/p/56D1/abstract-art-kitbash-set) Then subdivisioned it, and applied an acrylic texture for the bumps on it. Made it just a tiny bit glossy and that’s it :slight_smile:

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Perfect example of ‘less is more’.
Brilliant interplay of light and shadows!

I featured you on BlenderNation, have a great weekend!