This was a project made to practise with Marvelous Designer, and to improve my overall workflow and techniques. The goal was to have as little polygons and texture sets as possible, without compromising visual quality.
It was also a great time to make a couple historical researches, especially when it came to modeling the shotgun (which will be detailed in a future post).
The design is based off a concept by Fernando Correa, which you can see below.
Presenting the “Behind the Scenes” article for this brilliant artwork!
Feel free to explore the article written by the artist themself. It takes you through the detailed process of creating the artwork and offers valuable insights into character designing in Blender.