Docteur Romarin | Game-ready character

Hello everyone! Here is my latest game-ready character project.

This was a project made to practise with Marvelous Designer, and to improve my overall workflow and techniques. The goal was to have as little polygons and texture sets as possible, without compromising visual quality.

It was also a great time to make a couple historical researches, especially when it came to modeling the shotgun (which will be detailed in a future post).

The design is based off a concept by Fernando Correa, which you can see below.

Modeling, sculpting, rigging, rendering : Blender
Baking : Marmoset Toolbag
Clothing simulations (coat, gloves, shoes and suit) : Marvelous Designer
Texturing : Substance 3D Painter

You can see more renders on my ArtStation page.

Hope you like it!

44 Likes

Awesome! The detail in both this and the shotgun is great considering the low polygons and texture sets! :+1:

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

That’s one of the best compliments you could make me, thanks a lot :blush:

1 Like

Thank you!

1 Like

You’re on the featured row! :+1:

1 Like

Great work! :heart_eyes::fire:

1 Like

Beautifully made figure. Really nice.

1 Like

Hello everyone,

Presenting the “Behind the Scenes” article for this brilliant artwork!

Feel free to explore the article written by the artist themself. It takes you through the detailed process of creating the artwork and offers valuable insights into character designing in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn

1 Like

Good job!:clap::clap::clap:

1 Like