Does This Look Like a Ring?

I’m going to keep fixing with every suggestion.

Some notes -

  • Diamond ring.
  • Going to be cut into to be lion - shaped.
  • Crown at the center to hold diamond.
  • Going to be used in an animation.

The ring looks off currently.

Too big ? Too small ? Too wide ? Too thin ? Too sharp ? Too round ?

References -
lion-king-3d-model-obj-stl-3dm
thumb_product20150310-10798-1wgupt4

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I think the edge on the inside is a bit too sharp for a ring. The rest is a matter of taste I guess.

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I am by no means an expert on the topic of jewelry (or 3D, for that matter), but a couple quick searches shows that what you currently have is very close to a simple plain gold ring:UR00018-YG0000_1_lar
I’d say it’s a good job if that’s what you’re going for, but the lion shaped rings you show as reference seem to slowly get thicker from the starting point to the lion’s head.

All of this is probably pretty obvious, and I’m just ranting for nothing, but hey, I just felt like trying to help.

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It’s looking pretty good. Maybe a little thick on the bottom. Otherwise, I would decrease the sharpness of the inside edge or the ring as most modern rings have a smooth edge, though not all are “comfort band” styles, they’re just typically smoother.

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While there have been some good comments on the geometry, I was just noticing that the material appears to have some diffuse mixed in there with a constant factor.
This will contribute to the ‘off’ feeling. Try just using a tinted glossy shader, no diffuse elements. If you want to try a layered look, try mixing 2 tinted glossy shaders with different roughness (both fairly low).

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@Speedthriller @anon74179793 @aaronh

Thank you , all of you , for your answers. :slight_smile:
A quick question.

What do I do to flatten the inside without creating the sharp edge ?

I was extruding the inside , but that creates an extremely sharp edge.

you can manually scale it back to make it look flat make sure you are in ortographic view and add a subtle bevel on the edge you don’t want it to be sharp as if the owner will slash his hand skin open.

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@lolwel21
Thank you ! :slight_smile:

The original material was temporary.
I was using the Principled Shader.

:laughing:


Hm… scale what back ? The inside ?
I’m testing right now to see what looks best.

you can try ALT+S for shrink/flat or you can manually adjust it over the object top view.

here is the remake of your ring.

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@Speedthriller @anon74179793 @aaronh @lolwel21 @royor @Technausea @alf0

That is the literal amount of people I have helping me with the darn ring , haha.
That’s good though.
I like perfection.


Hm…
I believe I have something closer to what I’m trying to achieve.

However , a bit fat.
A bit donut - y.

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Oh , thank you for taking the time to do that !
Much appreciated. :slight_smile:

I’ll try that method too.

no problem I’m glad I can help other artist.

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It looks better than at first, I feel as if it’s too thick maybe?

Also If there was something it could be reflecting, that would certainly make it look more ‘real’ in my opinion.

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Dimensions are a very important factor in creating jewelry, even for just a render. I try not to make my shanks any thicker than 1.5mm to maybe 2mm for the the lower section where it would make contact with the other fingers. Here’s an example of the shank thickness from a project that I’m working on right now.

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Like I said before , the ring is for an animation. :slight_smile:
So there will definitely be reflections.
I guess I’ll see the actual realism of the ring once the rest of the scene is more accomplished.

Nice !
Wonderful detail , and I’ll keep that in mind.
Thank you. :slight_smile:

Just a small correction , I’m using the ring for an animation , not just a render. :slight_smile:

Ah , I see that.
Hm… what I’m doing , however , is a reference of that ring , not an exact replica.

You’re helping , not ranting for nothing. :slight_smile:
You’re giving reassurance.

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Hm…
I think I have something better.
But I’m not too sure.

Yes haha okay animation :grin: I’ve done those as well. I typically use a studio HDRi environment with an open cube and a few emission planes for directional lighting for my renders and animations for my jewelry pieces.

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