I’d like to start a thread about doodles - things u make between normal/bigger projects, various feature tests and in general daily works that arent worth mentioning in the finished gallery, but showing techniques/workflows that u want to share with others or simply some interesting piece which u’d like to show for some particular reason. (I think we all have tons of such ‘small’ renders ;P)
As i hope i wont be the only one posting my doodles here, here are 3 rules that should make this thread better (i dont have any ways of forcing them though, so please have them in mind while posting):
Add some description of what u wanted to test/achieve … maybe why did u start making your test in the first place
Post .blend files! (eg. files-upload.com) so everyone can see exactly how u’ve done it and get the best insight possible
Dont ask questions not related to posted works, noone likes off-topic chats right?I think that would be all
Happy doodle’ing
Playing with curves and SSS, wanted to get a kind of “flesh and machine (bloody machine)” feeling out of this one, it certainly got out of control… was suppose to be a quick test and ended up a 2-day work
Simple car rigging and animation test, which grew a bit more when i started playing with particles and stuff
animation: @google Video buggy2.blend.zip (73.8 Kb )
And now for some more recent ones:
I wanted to test the qmc build as it has a lot of promising features. Finally it will be possible (when it gets optimized that is ;]) to make real car paint mats with glossy metal reflection and hard reflection for the actual paint on top. Here’s a test (grainy… dont have enough CPU power to make a render in decent time)
and Finally, I’m recently playing a lot with Blender Internal to get a nice workflow for making real looking studio renders with area lights and AO. I did this one yesterday… kind of iCow material
Cool, I like the first one a lot! What’s the purpose of the planes behind the area lights?:eyebrowlift2:
EDIT: Ohh… it’s to reflect on the object, I think… clever…
Ok, well here’s my quick doodle. Nothing special. That’s why it’s a doodle.
I didn’t really make this for any reason in particular… just to experiment with the array modifier (and curve modifier).
For something like this, I don’t think a blend file is really required… but I can answer any questions.
thx for bringing the topic back
nice doodles, but please read the rules… only 3 of them right ?
thx, nice sss test
area lights in blender internal dont throw area diffusion (the diffuse on the object doesnt depend on the area light size), the only difference between area and simple light is that area lights drop soft shadows… this is really annoying when u want to use really big area lights, so for a nice diffuse u have to fake it…
dont know why blender devs made area lights that way
wow, i didnt even know that there are such blender extensions, will have to check it out.
Actually such news were my motivation for creating this thread, show something that maybe not everyone knows of (with examples).
Thx
Testing Indigo and Blendigo v1.04 on Ubuntu. I had wanted to try lighting something from the bottom like this as well. The reflection on the floor did not turn out as well as I had hoped it would.
This is my doodle for today. It’s just an array and SSS-nothing more. And ambient occlusion, of course. I don’t know where to put the blendfile though.
Happy New Year Everyone ! (it’s New Year here in Poland already :P)
Sorry for the broken links in my earlier posts, but my file hoster has closed down and i need to find a new reliable one. Thus, i cant host .blend’s for these as well…
anyways, just 3 quickies… well 2 quickie and the last one took some time longer but was fun anyways
Grass
I was asked about my grass and sky setup for Homie so i did a quick presentation to show it grass.blend.zip (42.6 Kb )
Something sculpt-like
just fooling around with sculpt (dont think a .blend is neccessary for this one :P)
Room
this took me almost the whole day to get it right, too bad the carpet looks dirty but i dont know how to fix it really
this was done using a recent svn build to test blender internal and it’s new features: overall qmc, new particles and most of all area light diffuse fix…
… finally someone fixed it (for project peach) and now area lights work as planned and i dont have to switch to yafray anymore wen i just want to use area lights room.blend.zip (4.1 Mb ) (WARNING: requires a recent svn build, get one from graphicall.org)
thx
it’s nothing special, just standard hair on top of a plane, for details check the .blend. The only special is the strand material to fool AO a bit the problem was that strands are very close to each other so AO will make them nearly black, so i had to brighten them up using nodes.
Anyways i have finally found a decent new file hoster and replaced all the broken links with current working ones, or at least they should be working