Okay, was kind of tired of doing just textures, so thought i´d just wrap this one up for now. Will be adding more detailed textures later, but need something to work on right now. So here is our Hero.
Next, level making, bones and animation, action triggers, cutscenes and all that stuff… oh where to begin (just kidding i know where to begin :P… not really )
btw, is there an easy way/script that can stop my character from falling over? tried bounds (every kind of bounds) but if he falls from a distance, or he jumps to high(and spins/turns at the same time) he falls over. Every other games don´t have this problem… what am I missing?
lots of problems happened. firstly… when i moved the blend file and started doing some armatures then when i try to play the whole character had turned black, i tried both replacing and reloading the textures and i think i´ve checked everything but it doesnt work. + i´ve also lost some the info of my assigned materials. so when i choose material 8 eg. i don´t get his hand or any other verticies… it´s just lost. and now if i´m in the camera i get only blue on the screen but if i´m not in the camera the character dissapear the moment i press p, but reapear when i get back to modeling… HELP HELP HELP!
Okey… so far so good. The story is beeing made, and in the meantime, i will be doing some good old usual blender. No GE… but will post the work here later on as it is for my game. Stay tuned.
IMPORTANT! :
Can somebody give me a couple of tutorials for how to make good topology. I really suck at topology, and i’m planning on a little animation short for a cutscene, so would be nice to have the topology right. Not just humans, but topology in it self… how to get it right… PLEASE HELP ME WITH THIS
Try the Make human models for your examples to get the proportions right (they even have them the correct scale for the physics engine )…
I place them on layer 2 so I can turn them on and off… one for the side view, and one for the front and back view… turning on the wire frame draw mode on the examples helps keep them out of the way.
as far as modeling low-poly humans in general, take look at google, or yahoo… there are litteraly millions of low poly tutorials out there…
polycount has some great tutorials on low poly things… I try to stick with quake 3 like models…
here is how a quake 3 model works… perhaps you can use some of the method in your game… they make it in 3 parts for hit detection, and for the parts to be facing diffrent directions.
If you are refeering to the porportions on my the character i have now, they are supposed to be like that. It was made out of drawings done in manga/chibi mode…
If not, thanks, or thanks anywais, will look into it.
Ok, just would like to say, that it´s going to be very quiet for some weeks now. Going to be working very hard, + i´m preparing my wedding, and moving all at the same time. But at least so nobody think that i´m dead or anything… that is, if I don´t reply within a year I might be dead, but lets hope not (at least i don´t hope so ) But anywais, the next time you see some screenies from the game, it will be a lot better i hope. The textures and mainchar will be redone (the model, not the sketches) so that is said. I will be replying on posts, but don´t think i will update this for a few weeks now. But at least, the game story is done, all of it. And I just need to take some time learning a bit more low poly modeling and texturing. That beeing said, happy blending to everyone…
-Wish me good luck now
Damn, I remember when this project was first started. When I saw this thread back at the top I instantly though “OMFG THONDAL’S BACK!!!”… Thanks for bringing me down memory lane
I’m ALIVE!! haha… seriously… people actually liked my idea… hm… well. Ok. Update. Since I got married I’ve gotten a little girl (noe 17 months old soon). And D.E never really died. I kinda worked a bit more on it, then I found some guys who wantet to help me make a animation short/long and we made a script with, did some models, some animations tests and stuff, it became like a really big and long script enough for about 1-1/2 hour of movie, but it kinda never became anything.
Aa morgorath12 says, we are tossing around ideas for a new movie/game. We haven’t quite decided what to go for yet. But i’m not dead and neither is Dragon Evo. Funny to see people actually remembering any of this… oh well.
As saeblundr says, in regards to free time I was as good as dead yes But changing work and buying our house and with a bit more steady economy I now have enough time to start using time on Blender.
I’ll update this thread / start a new thread in the appropriate forum once we have some more to show.