I want to be able to create THICK dust and old congealed cobwebs on the surfaces of a composition - similar to the image below (not the best example but hopefully you will see what I mean).
This will be incidental the main subject of the composition so doesn’t need to be ridiculously detailed. It should look right however.
So far I have considered trying particle systems which I imagine might work well. Also wondered whether some form of smoke simulation might work. I want the stuff to sit above the surface.
Hi,
Thanks for your reply. Since posting,I have taken a look at Cobweb and it looks really good.
I am not sure I understand your recommendations re particles. I don’t really understand how to do procedural textures in blender. I may have to do some research in that area. Does it involve coding? I have some experience of coding but may be a little rusty now.
You can use particles for dusty lumps. (Weight paint to control density) You can do the same for web as well. Check this file for example: dusty_window.blend (2.0 MB)