bliblubli
(mathieu)
April 4, 2019, 5:10am
823
So the sales started, you can get:
E-Cycles all 2019 updates with 50% off based on:
Make your own Blender with this coupon https://gum.co/ecycle/gumroadday . It applies on:
the standard version (compiling Blender, adding patches, managing branches, adding new modifiers, customizing Cycles UI, keeping up to date with latest master, starting in new areas of the code)
and the extended version (all of the standard version plus the ~2x speedup from E-Cycles and patches like dithered sobol, scrambling distance from Lukas Stockner or the new Intel AI denoiser patch from @skwerner . It also includes example builds)
What users say about E-Cycles:
I had the opportunity to test E-Cycles on a freshly packed scene, to have a margin of comparison.
I must admit that the results are amazing.
Here the Thread.
The main scene, calculated at 2500 samples, 2400px, previously used almost 3 hours for the calculation.
With E-Cycles we are at 1h 20 … Less than half.
[27]
Same with the other scenes.
Before we were on 2h and over, now with E-Cycles on the 16 minutes at the end of the calculation (2400px, 2000 samples).
[97]
Obviously in terms o…
As promised, screen grabs. scene is a very rough 200 sample render of a baked fire sim to see if 2.8’s domain stuff worked ok. 1280x720 at 100%. i’ll say in advance, as above my previous results weren’t this good, but anyyway
stock 2.79
[test%20279]
E-Cycles:
[test%20ecycles]
33mins → 5mins 8-O
thank you!
man, in these fragments of animations it seems to me that in this code you are writing, in metaphor, you are opening a portal that takes us into a new world … just right in time for 2020.
Many people say bad things about progressive rendering with Cycles. E-Cycles is the exception. Look these render times below.
BMW scene - RTX 2060:
E-Cycles - Final render (Progressive refine) - 1:10
2.79.7 - Final render (Progressive refine) - 7:19
2.79.7 - Final render (Tiled) - 2:16
It’s faster than with tiled rendering
I purchased it to test in some personal project and i need to say that i’m very impressed. I had tested others denoise solutions such D-noise and the build-in blender denoise but the Intel one is both faster and much more precise. I need to make more tests on it but what I’ve seen so far is incredible.
Hope you have success and keep this project alive for a long time. Your Cycles version is already years ahead the vanilla one.
I bought it today and rendered 3 of my interiors. On average, it’s about 2x that fast. It is really satisfying to see this speed when rendering. Whether it is worthwhile for hobby, everyone must know for themselves. Looks like the potential of Cycles is pretty high.
I have one GTX 1080
This plugin truly is magic and I hope more and more people continue to support it and help make blender into a rendering powerhouse!
I’ve tried it but the realism is more important to me than the rendering time. Twice as fast for the same quality is fantastic for me.
Although I won’t use the addon, I’m glad that you pointed out the hidden potential in the Cycles engine. I hope that developers will pick them up and use them in the master one day.
want to say, last build of 26march for my two 2080ti is a bit better, from 8:06 to now 6:30
better ! but the beta build is still faster on 3:26
want to say, last build of 26march for my two 2080ti is a bit better, from 8:06 to now 6:30
better ! but the beta build is still faster on 3:26
dropped to 3:30 and with an amazing denoising !
amazing work ! cant wait for you future releases
about that, if you are working on rtx integration, isnt that counter productive if another official blender dev is working on it ?
@bliblubli
Thanks for your fast replies, your support is fantastic.
Does E-Cycles have any known limitation compared to Cycles?
Nope, it is just awesome.
Does it work with mining P-106 cards? yes:
I tried " Release_multi_gpu_fast_AIdenoising_3 "
It renders SUPER FAST with my render farm.(P106 x6)
E-CYCLE P106 x6 1:02
E-CYCLE GTX1070 1x 0:29
E-CYCLE MULTI GPU P106 x6 0:10
It doesn’t mean that you can render complex scene with your multi GPU render farm, because you can render super fast BMW scene with multi GPU.
Multi GPU bug has been there for months but I couldn’t notice it because BMW scene rendered at 1/3 time.
But Machin tools addon doesn’t work on the multi gpu patched build, …
Comparison with other denoiser:
Original noisy render
[noisy]
nvidia optix denoiser from dnoise
[dnoise]
inter open ai denoiser
[intel]
dnoise lose a lot of informations compare to the intel denoiser
Some selection about what students say about the course:
I have finish the course and can fully recommend it.
The course covers:
All the require tools, installation and Blender code organization.
The basics of building Blender, updating, branching, and finding useful patches for Blender.
Covering how to modify code starting with modifiers and begins with the bridge modifier.
How to customize the Blender UI.
Learning about the patches for E-Cycles from the changes to UI and performance improvements. This subject was one that I really wanted to under…
Thank you for all your hard work dude. You’re teaching me everything that I need to know in the easiest way possible way to understand over in your Blender course and it is really fun. The Cycles speedup stuff is awesome and pretty damn cool that you taught us to do it ourselves.
I don’t know how to code for spit but after watching the first weeks course I was building my own Blender in a few minutes. Now anytime I get an idea, I can quickly go code it and run a build.
It is awe…
The amount of support is incredible! For a complete beginner its easy to get overwhelmed, this course and it’s support has kept me from anxiety and frustration! Thanks a ton!
For me, @bliblubli Blender course is the best thing ever. I love this course. He is doing magic and making it look easy.
As a windows developer that works in 3d graphics. I found this course very beneficial. An expert developer like bliblubli go step by step and cover many areas of Blender development like building, tools, patches, diff files, modifiers, cycles performance, .etc. I have search for this information only found bits and pieces. To have all of this in one place is great and huge timesaver for me.
I definite recommend this course to developers that want to start working with Blender.
What some did with it:
Here are some more modificaton of the particle system.
I made a Python script which bakes particles along the splines of an open street maps file. Each particle is then given a certain object, in this case a high poly element of a facade. Since each house should only use facade elements which fit together they have to be sorted.
This sorting process is what I optimized in the source code. It actually was possible in vanilla Blender but it was prohibitively slow.
Now after optimizing the code…
What the artists say
Johannes - 3D Artists
I started out as a 3D artist with decent (for an artist) Python experience.
While Python is fine it does have its limitations and some things are simply impossible to do with python because Blender does not let you access certain things with Python. Hence I allways wanted to learn how to modifiy Blenders source code.
However, I started this venture into coding several times but allways failed due to not finding the necessary information and not kno…