Beeg
January 20, 2025, 4:23pm
1
Hello
Is there a way to make edge detection more perfect in the “new EEVEE( real-time )” like in Cycles?
I have an edge detection for old EEVEE ( (which uses ambient occlusion) ) that is very flawed and I have one for Cycles that is perfect.
Has anything changed in EEVEE that makes edge detection more perfect?
Thanks
DNorman
(DNorman)
January 20, 2025, 7:06pm
2
I do not think there is anything new on that aspect, edge detect in Cycles usually involves the bevel node, but the bevel node does not work for Eevee (or Eevee next).
There is also this method for Eevee but it is more complex (geometry nodes and bevel modifier - to attribute)
From min 7.
BigBlend
(BigBlend)
January 20, 2025, 11:42pm
3
Sooner than later. Goo engine is coming to blender.
3 Likes
Beeg
January 20, 2025, 11:50pm
4
Will it come with the blender?
BigBlend
(BigBlend)
January 20, 2025, 11:56pm
5
yes. it’s available now as alpha builds.
Beeg
January 21, 2025, 12:27am
7
Is there any plan to add a nanite resource like unreal?
thorn
(thorn)
January 21, 2025, 2:36am
8
For the NPR module? No, none at all.
thorn
(thorn)
January 21, 2025, 5:47pm
11
Everything we know is in the links I’ve provided already. So: watch, read, and learn.
Beeg
February 1, 2025, 4:07pm
12
Does anyone know if this: edge detect will work on EEVEE?
joseph
February 1, 2025, 4:31pm
13
Go try it and find out. This is isn’t a search engine, you’ve asked the same question many times already.
3 Likes