A follow up to my previous Eevee toon shader tutorial showing a more complex project. I combine Eevee with pre-rendered light layers from Cycles. A mix of 3D and 2D workflow. Eevee can perform like a render engine, 2D digital painting layer stack, and compositor, all at the same time!
In this tutorial:
- Spot fixing bad shading by painting into Eevee
- Adding extra detail by painting on top of Eevee
- Easy Pre-rendered light layers from Cycles
- Using Eevee to adjust and manage light and effect layers
Here’s the full project post in Finished Projects
The previous tutorial video (recommended to watch first):