This is an introduction of sorts - a Blender newbie, if I can say that. But not a newbie to CG as I’ve been doing that for a long time now. I think stubling upon 2.80 beta few months back was a much needed spark - something new, fun and easy to use, and EEVEE. It just fits my needs for this kind of projects, at the same time freeing and beautifully limiting (I say it as a compliment, working around limitations is very good for creativity).
Anyway, back to the image at hand, this is a first one in a bigger series - I just wanted to wander around those scifi/cyberpunkish worlds, and those images are the result.
Wow! Very impressive. How did you achieve this “painterly Photoshop” - look? It looks like something Blender would not really be able to achieve. Could you share some insights? I am intrigued <3
Awesome ! Nice framing, nice colors nice style !
I’m also quite curious about how your scenes looks like ! And I’m looking forward new stuff from you !
Wow… really liking the style. Very cool ilustratorly take on low-poly that I super like - and also very nice to see your makings of - particularly the rotation of the scene on https://www.artstation.com/artwork/Z52BqN
Thanks!
Technically, it’s oh so very simple really. I’ll try to take some screenshots which may shed some light - but in short:
The real trick is focusing on shapes, silhouettes, depth, and composition, not the details. Not even the lighting, as this is bit limited (due to the way shaders are built)
Characters and hero props are reaalllyyy decimated in zbrush
The textures are very simple flat colors, maybe subtle gradients
The Voronoi texture. This is magic, and works great to add the polygonal/angular detail that stays sharp. Road surface, etc.
There’s a bit tricky shader based on Shader to RGB node for this hard shading
There’s some Volumetric Fog in there
There’s a million transparent planes, with gradient multiplied by Voronoi again, to create atmosphere. Some Alpha blended, some Additive
The models are often faked, stretched, exagerrated to get the dynamic feel without resorting to motionblur. I mean, I could, but I don’t think the ‘softness’ of real motionblur fits the style.
I like the ‘Painterly Photoshop’ term you used - that’s how it feels to work on those. That’s EEVEE, I can see it as it will finally look, and just move things around, work with silhouettes by moving those transparencies - it’s how I would work in 2d/photoshop during the comp/post phase. Now I’m doing it in 3d and it’s awesome.
Those animated GIFs are just an afterthought at the moment - but since they are so easy and quick to do (thanks EEVEE), why not? To be honest, I’m bit surprised this works so well with camera moves…
Thanks @bartv! Thats awesome @KRUChY : Thanks. It is eevee. Shader to rgb node is eevee only, and that’s what I use for hard shading. Also, there is some grease pencil in there, but not much. Splatters, motion lines, etc.
I’ve never “liked” so many posts before!
This smells so much like what Shadowrun should have looked like in my imagination. Thank you for taking the helm so powerfully on such a visual concept. Your gif presentations are like pop-up book excitement!