Exporting animation file to unity without the "armature" parent

Hi,
I want to be able to use mixamo’s rig directly without blender’s “armature” addition as a parent.
I use Blender for small adjustments on the rig but after exporting it to unity there is another armature on top of the mixamo rig. And I can’t delete Blender’s armature.
How can I avoid this situation?
Thank you
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The last picture is how I want it to look like (when i use the animation file directly imported from mixamo without using bl)ender

Hi,

Maybe something like this could’ve helped you:

https://forum.unity.com/threads/blender-animation-question-without-rigging.20433/

Thank you for replying :slight_smile:
But I don’t think that’s the problem, the problem is Blender keeps adding a parent on top of mixamo’s rig automatically that is not deletable

Gotcha,

Well, here’s what I’ve just found relating to Mixamo: