Hi,
I want to be able to use mixamo’s rig directly without blender’s “armature” addition as a parent.
I use Blender for small adjustments on the rig but after exporting it to unity there is another armature on top of the mixamo rig. And I can’t delete Blender’s armature.
How can I avoid this situation?
Thank you
The last picture is how I want it to look like (when i use the animation file directly imported from mixamo without using bl)ender
Thank you for replying
But I don’t think that’s the problem, the problem is Blender keeps adding a parent on top of mixamo’s rig automatically that is not deletable