FabiArt´s Sketchbook

My own little place where all the projects go, that i either didn´t finish (yet) or that are just fun sculpts or studies. Have fun ^^

First one is from a while ago, when i started again with blender after a long pause. I was always interested in sculpting and character design, but i also like to stray from that path once in a while.

This bro is really tired i guess ^^

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He seems a little bewildered. How about giving him a handsome hair, I guess he would then break into a smile.:smiling_face:

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Could be, might try it in a while :grin:

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From a tutorial by @Kaizentutorials , i switched to a different style of animal, i like turtles a lot, so i wanted to do one of these.

Ready for a fantastic plushy tea party! ^^

Started with repeating patterns, i created the groundtiles, i was inspired by my own tiles here at my home. After that i wanted to create a little sportscene, so there´s that ^^ Little Sportroom sketch, it was very fun!

Gotta relax them upper eyelids, bro looks shocked

Any chance for more angles of the head? and did you use any references?

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Thanks for the tip! Yeah, those were my first attempts at sculpting faces :sweat_smile:

I have to look it up, if i got the project file still, then yes i can show more angles, but for the most part those are just quick studies i do, i often don´t save those :sweat_smile:

References are key! ^^ I use figurines as well as pictures for reference. With figurines i like that you can turn them around, also i like the haptics for better understanding :slight_smile:

I had a lot of fun, sketching this! Just playing with forms and shapes of the face to give him a bit of character ^^

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Also tried to improve my composition skills. Here are some scenes (for better or for worse :sweat_smile: ) where i tried to implement some of the compositional guidelines (Form, Thirds, contrast):

I actually like this one a lot, it´s easy for the eyes for me ^^

Here i played with the diagonal composition.

Here i tried to get like a s - shape going, also playing with scale ^^

Better than my attempts back in the day when sculpting heads from scratch, I eventually switched over to poly modelling completely and used it as a base for sculpting.

Good that you use references, they are indeed crucial. To be honest one can work without any ref in hand, but one would really need to have a good imagination or direction that they would want to go from the start.

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Anything that makes a face model stand out is good, make it more rememberable/unique. Honestly that applies to anything when it comes to stylized modelling.

Just tricky to make good UVs due to the proportions or even retopologize for a low poly. Either way good practice, keep working on it :eyes:

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Yeah, i also had difficulties just sculpting from a sphere ^^
Now i use different methods on achieving a basemesh, for faces i like metaballs a lot actually - just a sphere and a cube and you´re good to go! For whole characters i often also use polymodeling, especially when using references for tracing. Skin modifier is also an option sometimes, i think it depends mainly on how i think i can achieve a basemesh as easy and fast as possible so i can go to the high poly sculpt :thinking:

I think sometimes working without reference is a good way to use ones own creativity (or pattern recognition), and it´s often more “relaxing”(?) in a sense, because you can just go off and do your thing and see which forms you like and refine them and surprise yourself about the result :slight_smile:

And i find it a good way to overcome the “perfectionism” in art. I find it sometimes very paralyzing to have this feeling that the artwork is still not done no matter what. Sometimes calling it a day is more rewarding in a long run ^^

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Thats true!

And yeah, retopology is a completely different topic :sweat_smile: But this is also always a good practice, trying to retopologize the model as good as possible. But it also depends on what you want to achieve, so if its a stillife, an animation and so on. Sometimes you just can do a quad remesh and call it a day: If retopology is not my focus, i just make a quick remesh (for example if i wanna focus more on texturing a.s.o.) :slight_smile:

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Just a small doodle ^^

Working on a tutorial series by the talented SpeedChar ^^

And also working on a character Idea i had for a while, Dr. C. Alamari :laughing:

Had this idea of an Owl Mask, i like the design, maybe doing a full render :thinking:

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I really dig masks and this one looks really good. Gives me venetian mask vibes, you know the ones that usually have the Scaramouche, Volto, Bauta and so on.

I think the only element missing is having some sort strap to properly hold it on the face, as long as it still looks elegant.

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Yeah you´re right! ^^ This was just a quick sketch, but for the full render i will definitely put a strap or something like that on. I just don´t have a concept yet what to do with the rest of the head, i like the tricorn, but maybe using a cowl or something also more in a venetian or barock style maybe. I think a reference gathering session is in the making :laughing:
I also don´t know what kind of impression i get from this: Maybe more sinister or something festive or something mysterious - yeah i definitely have to look more into it! :thinking: :sweat_smile:

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I’d aim for something more mysterious, I still remember the masks in Murder at Masquerade Manor and I’m pretty sure the artist took some liberties there but still proof of good execution.

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