Facial structre and texturing suggestions

Hello All!

I’m doing a fan project modeling Nova from StarCraft 2 and HotS. I would like to get as much to photo-real face as possible, provided my old 2011 laptop allows me that. With just 2gb of vram blender often crashes, so no facial hair, I’m afraid :slight_smile:

Any advice regarding the structure of the face, texturing and hair are welcome!

I know that I have to make the front hair more lengthy and cut it so that all the strands are about the same length. There’s also an issue with the left part of the right eyebrow that needs fixing.

As for the color texture, I’ve got some noise in it and variation, but those details are barely visible. Perhaps I shouldn’t be shy and just make the colors stronger?

This is a test render:

Below I show the base color map, sss mask, sss map, roughness map, normal map which combines a procedural skin texture (I downloaded it from here) with the normal map I created for the lips by sculpting.


The veins are not visible in the final render because if I make the sss mask stronger the model will become waxy. Perhaps, someone has any suggestions? I could probably just add the hint of veins to the color texture.


It’s quite possible I’m combining the two maps (bump + normal) the wrong way…?

Overall, I think most of the shape is good. I’d like to see a profile (side) image as well because the perspective render looks unusual.

I think that the jawline is too pronounced and masculine fixing that I believe would really help the overall image.

I also think the caruncle (corner of the eye) also appears too dominant in my opinion, particularly I notice it in your render. 

Anyway that’s my two cents. I hope this helps, but overall I think you’re doing a great job.

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you have to fix the shape of the lips.

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Thank you both for your advice! Indeed, I had some problems with lips and eyes.

In the new renders, I think the shape of the upper lip is still off at the edge; it curves too much on the right I think. The bottom of the nose appears too flat in the front render, and the tip could probably be wider. I’ll try to fix that later.



I kinda liked the first girl better.

This is what I ended up with for now. Maybe if I have a better PC I’ll revisit this project and model.