This project was from module 4 of the Blender training course at Revolution digital arts school.
The proposal was to model a console for an advertising company, which will announce the re-release of a classic video game.
The challenge of this module was to do all the modeling by subdivision only, respecting flows and redirections.
The textures were made using PBR and procedural.
In this module, the use of sun lights and HDRIs was not permitted.
This module was very fun and challenging at the same time, I really enjoyed the process and the evolution of modeling during the process.
I thank my mentors for their guidance.
Presenting the “Behind the Scenes” article for this brilliant artwork!
Feel free to explore the article written by the artist herself. It takes you through the detailed process of creating the artwork and offers valuable insights into prop-modelling in Blender.