What I really missing in Blender 2.8 is a built-in batch export in FBX format (or at least addon) - so each selected mesh will be exported in a single file with zero transforms (automatically placed in 0.0.0 before export). If you’re making an environment for the game engine, for example, you have hundreds of constantly updating props and it would be nice to click one button to export all of them in separate files and then click update in a game engine.
Blender 2.79 has a great addon for that (personally using it a lot) - Capsule (https://gumroad.com/l/capsule-blender3d) but looks like the developer isn’t planning to port it to 2.8 in the near future. Another alternative in FBX Bundle plugin, which I didn’t use and which also doesn’t have 2.8 support. Even in Maya, you can use Game Exporter for such purposes.
Maybe there is a similar tool exists in Blender 2.8 but I didn’t hear about it. If so, please tell me. I’m also wondering why in FBX export we have Batch Mode setting, but it only allows to export whole scenes or collections to separate files and not a single meshes.