Female Sith - topic moved to Focused Critiques

There’s no new wires to post. I haven’t added a poly to the face in over a week. It’s all about the skin, hair, eyes, and the teeth you haven’t seen yet.

I modeled half of the face and used a mirror modifier to duplicate. I have now applied that modifier so I have a full head to unwrap.

But since you asked to see the ears, here you go:

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I was looking at the unwrapped head. Looks very good. You used a UVmap Grid to correct the errors. You are one of few people that have done that. When doing a head, it helped a lot!

However, you should use the GRID version of the UVmap. A checker pattern. A very small checker patter in-fact, so you may need to modify it on PaintShop. The nose is what concerns me. It is meshed very well, but you may be disappointed to see that, if you use a BumpMap, the pores may appear too big.

Here’s what I did, I used the Checker Map and enlarged the nose in the UV-Editor in Blender (manually arranged the vertices by hand). It worked perfect.
http://mysite.verizon.net/vze3nvj6/Blender/WIP/head/Hd0025.jpg

Also, All of my UVmaps and Bump Maps are 2500x2500 pixels. This makes the skin look very realistic.

Good work so far. If you get a good skin combinations (and you have so far), could you share your technique with us. I am on the verge of finishing my human head soon.

You got an address for that test map? or perhaps you could attach it to a post and put it here.

Right Here…
http://mysite.verizon.net/vze3nvj6/Blender/forum/util-mark6.png

Thanks Spin. Actually, I modified a similair one and did two tests. I think I’m in good shape to paint my textures now.

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I just discovered that UV Face Select doesn’t put your head in SubSurf mode.

BUT

Blender 2.40 does. So now you can tweak the grid perfectly. One minor draw-back. Moving vertices don’t show instant results. Only after you let go of the mouse button, then you see the change.

The unwrap looks really nice shadowman99. Well done.

Looking forward to the textures.

BgDM

Revised color map - I grew attached to the lips and eyebrows, so I kept them.

Normal map - pores and minor skin blemishes. I’m still adding and subtracting values in areas.

I’m collecting references for a new hairstyle. I’m fickle. I’m already bored with the old hair I built.

I’m moving onto body sculpting.

http://members.cox.net/shadowman99/RENDERS/pores.jpg

She looks really great. That skin texture is really awesome though I would up the pore amount slightly. Or make them smaller. Also, you could try using the card method for the hair, and her eyelashes. Very good so far though. One of the best realistic models I’ve seen done with blender.

woah .))) thats really cool .)))

Sorry for the downtime, I haven’t had the chance to do any personal work recently.

I had the chance to spend some time on my own project today, here’s a look.

http://members.cox.net/shadowman99/RENDERS/28_body_construction.jpeg

Wow,she’s coming along nicely.
Angela ? :wink:
Anyway,give her long hair when you get the chance…

Great job so far…

ONE!

I don’t know who ‘Angela’ is from a single name. There’s a spawn character, but no, not her. I imagine there are ‘adult entertainers’, but she’s not one of those either.

She’s Sith.

http://members.cox.net/shadowman99/RENDERS/28_body_construction2.jpeg
http://members.cox.net/shadowman99/RENDERS/28_body_construction3.jpeg

As always, feedback is welcome and appreciated.

She is coming along very nicely.

Streen - Thank you.

Here’s one more update for the night. I refined the abs, built up the shoulders, and I’m starting to figure out the poly flow through the hip area.

http://members.cox.net/shadowman99/RENDERS/28_body_construction4.jpeg

Sorry for the lack of updates, it’s been a busy week. I’d hoped to get further along, but I broke down and decided to share what I have.

http://members.cox.net/shadowman99/RENDERS/31d-3.jpeg

Again, super work man. Always enjoy your progress.

Something that I notice in this last render is that the edge underneath the breast seems to be maybe a bit hard/sharp? Maybe smooth it out a bit? The shadow there just seems to accentuate it even more.

BgDM

I went back just now and softened that line a bit.

All further updates to this project will be posted in the Focused Critique area.

Update the link in your signature and post a link here, or wait, I’ll stop being lazy and do it :smiley:

https://blenderartists.org/forum/viewtopic.php?t=60061