There’s no new wires to post. I haven’t added a poly to the face in over a week. It’s all about the skin, hair, eyes, and the teeth you haven’t seen yet.
I modeled half of the face and used a mirror modifier to duplicate. I have now applied that modifier so I have a full head to unwrap.
I was looking at the unwrapped head. Looks very good. You used a UVmap Grid to correct the errors. You are one of few people that have done that. When doing a head, it helped a lot!
However, you should use the GRID version of the UVmap. A checker pattern. A very small checker patter in-fact, so you may need to modify it on PaintShop. The nose is what concerns me. It is meshed very well, but you may be disappointed to see that, if you use a BumpMap, the pores may appear too big.
Also, All of my UVmaps and Bump Maps are 2500x2500 pixels. This makes the skin look very realistic.
Good work so far. If you get a good skin combinations (and you have so far), could you share your technique with us. I am on the verge of finishing my human head soon.
I just discovered that UV Face Select doesn’t put your head in SubSurf mode.
BUT
Blender 2.40 does. So now you can tweak the grid perfectly. One minor draw-back. Moving vertices don’t show instant results. Only after you let go of the mouse button, then you see the change.
She looks really great. That skin texture is really awesome though I would up the pore amount slightly. Or make them smaller. Also, you could try using the card method for the hair, and her eyelashes. Very good so far though. One of the best realistic models I’ve seen done with blender.
I don’t know who ‘Angela’ is from a single name. There’s a spawn character, but no, not her. I imagine there are ‘adult entertainers’, but she’s not one of those either.
Again, super work man. Always enjoy your progress.
Something that I notice in this last render is that the edge underneath the breast seems to be maybe a bit hard/sharp? Maybe smooth it out a bit? The shadow there just seems to accentuate it even more.