Fighting off the Darkness

they’re not looking too bad, one thing you might try is bring them up a little just past the deltoid (like above the bicep) and then just make them larger overall. at that size, they seem a bit disproportional to the rest of the body.

Here are some more updates. I think I got the shoulders looking better. Fixed the legs a little also so they don’t look so much like turkey legs. At this point I’m just trying to get the basic shape down then I will be adding a couple layers of multires and sculpt in the details. I’ll need to model the hands next.

http://204.132.148.180/body_solid3.jpg

This is looking great so far. I think you got the shoulders now, and the thigh to calf ratio is more realistic now–though I’m no expert on anatomy. Nice work.

I’ve been working on the hand. Here is my progress so far.

http://204.132.148.180/hand1.jpg

Making some more progress with the hand. Any thoughts on how this looks? Hands are tough to model.

http://204.132.148.180/hand2.jpg

Here is a solid render:

http://204.132.148.180/hand_solid1.jpg

I fixed up the fingers some so they don’t look so much like sausages and also fixed the finger lengths. Still having a bit of issues with the shape of the knuckles but I’ll smooth that out some.

http://204.132.148.180/hand_solid2.jpg

Hand is finally starting to look better. Gave the fingers and knuckles more curvature so they weren’t so stiff looking and blended in the top of the hand some and begun shaping the wrist area to connect to the rest of the mesh. I’ll play a little more with exact curvature of the fingers once I rig the hand and can pose it more natural looking.

http://204.132.148.180/hand_solid3.jpg

Ok, I’ve attached the hands. Here are a couple quick renders.

http://204.132.148.180/headless1.jpg

I’ve started modeling a simple head. The face will not have much detail since it won’t be seen at all in this scene. I could really use some C&C at this point.

http://204.132.148.180/with_head1.jpg

Not a single comment?

Face looks good so far, show us the polys!

I’ve made some updates to the head/face. Here are some wire shots. I haven’t attached the head to the neck yet as I need to do some vert manipulation to get it clean looking.

http://204.132.148.180/head_wires.jpg

The head looks too small compared to the body size. Topology is good, but you said you wouldn’t see it much anyway, so who cares hehe.

Here are some more updates. I’ve been playing with proportions and I think this is getting closer. The hands were too small and the head and arms were also too small.

http://204.132.148.180/all_solid1.jpg

hey
you should take a photo of a man having the same body position and put it as your background.
your guy looks a bit too large, the upper body isn’t stretched enough vertically I’d say…
having a photo handy should help you
jonathan

I think the head was actually a little too large and the chest/back was too wide. Here is an updated version.

http://204.132.148.180/all_solid2.jpg

Anyone have any thoughts on this? I think its starting to look like the correct proportions finally. If anything still looks off please let me know. I’m hoping to get the modeling on this character finished so I can rig and pose it. Anyone have thoughts on sculpting on a model after it has been posed? I’d like to try this.

i think the arms look a little too small; they should be longer and bigger around.

i don’t know if you’ve played with the eyes a lot yet, but he looks cross-eyed now. could be the AO, i guess…

your hand looks a bit flat to me, here’s some reference images (found on google image search) for you to look at.
http://www.pycomall.com/images/P/h01.jpg
http://www.sci.utah.edu/~wald/animrep/generated/hand.jpg

and here’s a view of a model, maybe you can use it to better your proportions:
http://i31.photobucket.com/albums/c364/Rockymaru/3D/FullBodyMale/12-23-07_TurnAround.jpg

ward7299> Thanks for the references. I will try to improve the arms. I knew they looked off just couldn’t put my finger on exactly what was wrong. The eyes are just a simple sphere to fill in the eye holes so the cross-eyed look is caused by shadows on the plain Grey material that I used. I don’t think I’ll put any texture on the eyes since he will not be looking at the camera. Do you have any thoughts on sculpting after the model is posed? I’m getting anxious to move his arms and things to get a better look at proportions but don’t want to move him yet if it’s better to have all the sculpting done before posing or something. I haven’t tried this before.

if you want to animate him later on, i would think it would be best to completely finish the sculpting/modeling first. however, if he’s going to be in that one pose only, then you could go ahead and add the armature so you can pose him, and when he’s in the position you like, you can “make real” and then “apply” the armature so he’s locked into that position. (at this point you can delete the armature to get it out of the way), then you can proceed to adjust/sculpt the model however you need.

Here is a shot from slightly above to show the arms and hands updates and since this will be closer to the final camera angle. Hopefully the hand looks a bit more natural now. It will help when the fingers are posed instead of straight out. I know the muscles in the arms still aren’t completely right and will continue playing with them but I think the overall size is better. The feet are still too narrow though.

http://204.132.148.180/all_solid3.jpg