Find a way to convert UV-map to a mesh object

,

I know there are actually two topics about, one is this:

and the other one is this:

i’ve already tried to esport an svg and import it back, but the svg is so heavy that i had to wait half an hour just to join all the curves:


this is the unwrap

i need this “mesh” made from the uv so i can use it to create fur over it and rendering it from the top, so i got a layer with fur that i can add to an ambient occlusion texture

i found online this topic:
and seems there is a python script that does the magic:

the problem is that don’t work with blender 2.93 (lts) that i’m working with

Do you want to use particles to make the fur on the reverse unrwrapped UV mesh (or mesh wrap)? Then why not make them on the original surface or i’m missing something here?
Edit: and you can’t use 2.8 (script variant in article) just to do the reverse-meshing and import it in 2.93 ?? (And you know how to use different versions of blender at the same time?)
Edit: just tried in 2.93.1:


Looks fine to me!

Probably my mesh uv is just to heavy, i solved checking this topic:
https://blender.stackexchange.com/questions/231662/how-can-i-convert-uvs-to-a-mesh/231667?noredirect=1#comment392790_231667

It can be done using Geometry nodes!

Here a video: