i need this “mesh” made from the uv so i can use it to create fur over it and rendering it from the top, so i got a layer with fur that i can add to an ambient occlusion texture
i found online this topic:
and seems there is a python script that does the magic:
the problem is that don’t work with blender 2.93 (lts) that i’m working with
Do you want to use particles to make the fur on the reverse unrwrapped UV mesh (or mesh wrap)? Then why not make them on the original surface or i’m missing something here?
Edit: and you can’t use 2.8 (script variant in article) just to do the reverse-meshing and import it in 2.93 ?? (And you know how to use different versions of blender at the same time?)
Edit: just tried in 2.93.1: