Here’s my latest character creation based on an incredible character design by Guille Rancel
Blocking, sculpting, retopo, texture painting, rigging, animation and a lot of geonodes… all done entirely in blender.
Hope you like it
Here’s my latest character creation based on an incredible character design by Guille Rancel
Blocking, sculpting, retopo, texture painting, rigging, animation and a lot of geonodes… all done entirely in blender.
Hope you like it
Great character but also animations give her and the creating process a real spark! Love it!
Wonderful! The animation brings her to life
really great working with color pallete and impresive results
Stunning work!
Your animation for break down is so dope!
does it take a long time to set up?
So dope! Love it
For the transition I used a geonodes setup that animates the visibility of polys along the uv coords. With some blur on the position and a normal offset mixed in. I applied this to all of my props and animated the cam from front view to the render position. And that was it. Nothing too complicated
Great presentation!
I featured you on BlenderNation, have a great weekend!
Beautiful work! Thanks for sharing it.
Bravo!!!
Wow, super cool.
Love the final result, the animation and breakdown are top-notch!
Really good character work
This is sick… love it.
Amazing! Thank you for sharing this.
Inspiring art and the behind the scenes process! Thumbs up!
Amazing work!
Love it so much!