New renders on page 2.
Workflow for the images in this post:-
Model in Blender >Export DXF >Import into SketchUP 5 to assign materials >Export to Maxwell for rendering.
Due to the rendering system in Maxwell, you set a maximum time limit and a sample level before rendering. The longer the render and the higher the sample level, the more realistic and better the results. Lower render times and sample levels result in very noisy renders.
Maxwell gives you the ability to stop the render at any point, in the same way Blender does with full Radiosity calculations.
All rendered at 1000x1000 on a 2.6ghz P4 with 192MB ram, hence high render times.
Suzanne & rings are standard Maxwell metal shaders, silver & gold. Floor is a Maxwell aluminium metal shader with tweaked reflectance to give dull look. Sky box purely there for reflective purposes, I’m still learning SketchUp so forgive the bad practices.
Suzanne in caustic heaven. (8hr render @ 35 samples)
Version 2. (1hr render @ 25 samples)
Sunlight test. (1hr render @ 25 samples)
1st DOF test, no Blender at all, modeling done with SU5. (6hr render @ 35 samples)
More will follow and will hopefully improve as I learn how to get the best from Maxwell. Unfortunately SketchUp is somewhat limited in material management, so I have to wait till this week for 3dSMax 7 as the material controls for Maxwell are much improved. I’ll still be modeling with Blender though.