It’s great but the arms are too skinny and too shiny. It’s like he hasn’t eaten for weeks but he still were that tight leather shirt from 2 years ago.
Its good but the arm are too skinny and shiny. it’s he hasn’t eaten in a week but he still put on that tight leather shirt from 2 years ago
Yeah, needs a lot of work
EDIT:
Could you suggest some colours.
I was going for a orange Hazmat suit type thing.
Although if you are thinking of something else please say
Thanks
Hey, I liked it! It was very confusing, which I’m sure was the point…
I was thinking to base it off of halo. I have the models for the halo weapons, we can just edit them and make them our own. As for the arms, I was thinking maybe a black muscle shirt about half way up the forearm, skin color= light but still a bit tan. btw, when you post the blend file for me to add them, give me both the high-res and the low-res so I can make a normal map. Thanks
Well ok, but I suggest we model our own weapons, let’s not make halo
EDIT:
Restarting the arms from scratch, things got a bit messy
AHhhAGhg <—(Venting frustration)
I give up
Sorry, I shouldn’t have joined in the first place
Here’s the torch:
Torch(New)4.blend (944 KB)
Thats alright. thanks for your help anyway.
NOTE: UPDATE BLEND COMES OUT ON JULY, 26
New update Blend in the post. Controls and update log in first post
Pros:
-Torch added a lot of “realism” as it helped show as if the player was actually walking. You have done a good job at that
-The crates don’t look as shiny
Cons:
Lighting was too dark. I couldn’t really see what I was doing. Perhaps have light emitting from the torch, it would look pretty cool
Other than that everything else was good.
Thanks, for the feed back. I’ll see if I can’t make it better (:
New Update Blend In first post
Very good!
Thanks, did you get to the basement?