hello, there
how do i fit a bezier curve to be the exact length of a child, when having the bezier used as the curve modifier of said child, without having to redo the damn thing?
in other words,
is there a way to simply “cut off that extra spline” so the control point is where the child’s mesh ends?
ive tried scaling the curve and moving the contrl points, but it’s always affecting the child.
is there a smart way to do this operation in blender?