Hi. Try this: rose_displacement(b3.5).blend (966.4 KB)
You can create displacement (in geometry or render) to imitate the organic texture of the petals.
could you please give me some advice or direct me to a tutorial on lighting?
I understand what you mean by soft lighting, but have no idea how to do so in blender.
Thanks!
emm, how did you arrive at those Gamma values? Usually you would have to manipulate the lights of the scene and those parameters would be used as slight alterations to the image in the viewport.
Wow, that looks great!
can you please send me the .blend file?
this is almost exactly what I’m trying to make (in the sense of how the light reacts and passes through)
I can get the gradient with an attribute from geo nodes (distance from edge) and the wrinkles would probably be noise voronoi textures scaled down on the angle in polar coordinates, and the veins just scream voronoi to me, but any idea or advice would be very welcomed
edit: the gradient is a bit more complicated, but shouldn’t be too hard😅
The approach looks good, something I can suggest is adding a noise texture to distort the vector before the voronoi for the veins, to get more organic shapes.