Hello Rudy. I just found this addon through AskNK’s channel. After reading this thread, and Gumroad, and your website, I still have a few questions regarding your addon. I am at most a beginner when it comes to texturing in Blender with nodes, and I’m mainly seeking an alternative from Substance Painter and Substance Designer for quicker portfolio renders.
Your addon lists as the main features " Pie menu with fast node tree building funtion, More than 40 effects, Bake function."
1-If we disregard the Bake function, am I correct to assume all these features are quality-of-life tools that anyone could customize themselves, or is there anything here that is actually not doable without your addon? For example, the grunges, masks and filters - are these all included in Blender by default, or are these alphas created by you from scratch and imported into Blender to build a library?
2-Are the pie menus and effect functions simply automating a series of steps that would otherwise be normally a hassle, much like HardOps or MachineTools do (mostly)?
3-Where can I see more about your Baker’s features? Can I bake from these nodes Alb, Norm, Rough, Met, Spec, AO, Emis, Transp all in one operation? Does it support features like different sampling, bit formats, padding, etc?
This set of tools looks super interesting! Hopefully I can get into it Thank you for your time and hard work.