Folds modifier - Tension/Stress Map

Folds Modifier is an easy-to-use, real-time solution to add cloth folds to your characters without heavy simulations. It is a geometry nodes setup based on maps, that you can draw or bake from hi-res model.

It is real-time. So that you don’t have to wait for simulation to see the result:

It is based on texture maps, so you can draw your folds under full artistic control:

You can get it here:

Tutorial:

25 Likes

Will it be useful for unrigged chharcter and cloth bags or non cloth too
I would loev to see full tutorial about it because it is fantstic tool I ahve seen in a while

Yes, it works with any kind of deformation, like shape keys or hooks.
And I have a text tutorial in BM website at documentation page as well

1 Like

I featured you on BlenderNation, have a great weekend!

I already have a great weekend:

Thanks, Bart!

BTW, Bart! Maybe it is time to add a Geometry Nodes setups section?

that suggestion would be for blendermarket not blendernation lol…

Blendermarket actually has a section for node setups. Then I was adding this topic on Blenderartists, I selected “Finished artworks” only because others do this way. For me, it is more like an add-on…

1 Like

I’ve actually bought it but like Vinay_Chikkam said it could do with a good tutorial. I tried following along with the documentation but couldn’t get it to work.

1 Like

I’am working on it. I have received several suggestions about it. It would be great if you elaborate on that exactly you have trouble with. For example, one man suggested information about adding it in asset library, I didn’t expect that it will make troubles

For example, you say to paint the maps. That’s all the information about that. What exactly is the painting process? What are we trying to do?

If you’re new to Blender it all seems a bit convoluted!!
I’ve no problem with the asset library. I could understand how I’m meant to
organise the nodes in the modifier panel. What is the difference between the Facearea and the folds? Do I need both or just one of either for different types of situations.
And the texture, I painted them in PS and imported them into the node
but I couldn’t see any change. Sorry for seeming a bit thick, I liked the look of the addon. I would like to be able to get it to work.

I’m working on documentation right now, thanks, useful feedback. But it is looks like you haven’t seen documentation page: https://blendermarket.com/products/folds-modifier/docs
Or is it not clear?

It’s not totally clear. It’s just my opinion but it’s quite common with a lot of add-ons that the creator knows it backwards and forwards so he/she can fell in the blanks in the instructions. But someone (me) looking at it is scratching their head. You changed the name of one of the nodes which got a bit confusing.
Please don’t take this as an attack. Your add-on looks great and would be really handy.

2 Likes

Sure, I’m currently at Davinchi Resolve making a video tutorial on this. So I try to collect as much feedback as I can.
“Face area” is definitely a bad name, so I changed it to “Tension map” after a lot of deliberations. Noted it in documentation as well. “Tension map” is quite well known term, for example you can find it here: https://blender.community/c/rightclickselect/zQfbbc/?sorting=hot

1 Like

I didn’t know about that actually. Blender is like a Russian doll, you open up one and there’s something else!! Very interesting though. Thanks for the link.

Hello! Just uploaded a tutorial. Hope you like it:

3 Likes

Demo character with folds modifier:

2 Likes

Hopping over from Youtube - having some issues getting things set up. My mesh is a character at real world scale (~1.8m tall for reference), I wanted to use the modifiers to add wrinkles to the face when it deforms. The default “Normal Puff” value causes the mesh to swell up like crazy, so I’d imagine it’s a scale issue.

The Tension Map debug does look like it’s working correctly. The mesh is fully black and only turns blue&red where there’s tension when rest pose is disabled.

Here’s what the Debug for constriction folds looks like:

The debug for stretch looks pretty much the same.

Textures are filled with midtone grey (HSV: 0/0/0.5 / Hex: #808080)

Modifier stack looks like this:
Armature
Mesh Deform
Multires (Disabled)
Tension Map
Subdivision
Folds

Anything you can spot that I might be doing wrong?

Have you applied scale? “Normal Puff” you can set to 0, to disable for now.

Scale is applied for the mesh and the rig, and Puff is set to 0.