Folds Modifier is an easy-to-use, real-time solution to add cloth folds to your characters without heavy simulations. It is a geometry nodes setup based on maps, that you can draw or bake from hi-res model.
Will it be useful for unrigged chharcter and cloth bags or non cloth too
I would loev to see full tutorial about it because it is fantstic tool I ahve seen in a while
Blendermarket actually has a section for node setups. Then I was adding this topic on Blenderartists, I selected “Finished artworks” only because others do this way. For me, it is more like an add-on…
I’ve actually bought it but like Vinay_Chikkam said it could do with a good tutorial. I tried following along with the documentation but couldn’t get it to work.
I’am working on it. I have received several suggestions about it. It would be great if you elaborate on that exactly you have trouble with. For example, one man suggested information about adding it in asset library, I didn’t expect that it will make troubles
If you’re new to Blender it all seems a bit convoluted!!
I’ve no problem with the asset library. I could understand how I’m meant to
organise the nodes in the modifier panel. What is the difference between the Facearea and the folds? Do I need both or just one of either for different types of situations.
And the texture, I painted them in PS and imported them into the node
but I couldn’t see any change. Sorry for seeming a bit thick, I liked the look of the addon. I would like to be able to get it to work.
It’s not totally clear. It’s just my opinion but it’s quite common with a lot of add-ons that the creator knows it backwards and forwards so he/she can fell in the blanks in the instructions. But someone (me) looking at it is scratching their head. You changed the name of one of the nodes which got a bit confusing.
Please don’t take this as an attack. Your add-on looks great and would be really handy.
Sure, I’m currently at Davinchi Resolve making a video tutorial on this. So I try to collect as much feedback as I can.
“Face area” is definitely a bad name, so I changed it to “Tension map” after a lot of deliberations. Noted it in documentation as well. “Tension map” is quite well known term, for example you can find it here: https://blender.community/c/rightclickselect/zQfbbc/?sorting=hot
I didn’t know about that actually. Blender is like a Russian doll, you open up one and there’s something else!! Very interesting though. Thanks for the link.
Hopping over from Youtube - having some issues getting things set up. My mesh is a character at real world scale (~1.8m tall for reference), I wanted to use the modifiers to add wrinkles to the face when it deforms. The default “Normal Puff” value causes the mesh to swell up like crazy, so I’d imagine it’s a scale issue.
The Tension Map debug does look like it’s working correctly. The mesh is fully black and only turns blue&red where there’s tension when rest pose is disabled.
Here’s what the Debug for constriction folds looks like: