Well as far as I know fbx will interpolate your mesh to have uvs anyway. So they will exist in 0-1 uv space on uv coordinate [0.0] That is how most of deleted UVs are handled.
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Well as far as I know fbx will interpolate your mesh to have uvs anyway. So they will exist in 0-1 uv space on uv coordinate [0.0] That is how most of deleted UVs are handled.