For Modo user switching to Blender 2.8

Yep, former Modo user here too. Using the Normal orientation for the cursor is wrong here, and creating a custom transform orientation doesn’t work as expected either.

In fact, I can’t even select just one edge and get a correct orientation for the gizmo in Local mode. I wish more people were talking about this, it’s crucial base functionality that a lot of modeling is built upon.

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