Forest farmhouse work in progress thread - 3D environments course

Hi there,
I have been working a bit more on this scene, I have mainly been focusing on adding the distance plane. This goes around the terrain and will have some trees and grass on it, to create a sense of depth.

I have appended the distance trees geometry nodes setup from chapter 4 (Forest path scene final - Blender 3D environments course), and I also did use in chapter five. Since this scene is smaller than chapter 4 I adjusted the random value node, so that it spawns the trees smaller.

I used a vertex paint to control where the trees spawn, allowing me to stop them from spawning right along the edges.

I also applied the same terrain material to the distance plane, just without the blending.

Next up I will add the main trees to go on the main terrain.

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