The question is short. Is there anyone with some artistic skill that would like to create:
one indoor level,
fps character model (arms-weapons),
enemy models (two generic creatures and maybe one boss)
for a short (5 to 10 minutes of gameplay) scif-fi FPS game demo (running on blender game engine, of course)?
To put things in perspective, the overall graphical quality should be of Doom 3 (not 4, 3, the previous one) / Quake 4 level. So normal maps, baked shadows mixed with a few dynamic lights, nothing really next-gen but good looking.
It’s a mere showcase with no commercial plans behind it. What I would like to do is to prove a point: that a game looks as good as the artists can make it - and the engine serves an important but secondary role.
The demo will be open source and the resources made for it CC0 or CCA. It will be a linux/windows/mac game.
I can make the sounds and all the needed logical parts (ai, physics setups, light management, ui actions… that can be considered already done).
I know it’s a lot of work for free (which is not work but sort of slavery) on the modeling & co part. Truth is almost the entire task is just modeling, from a coding point of view a fps is the dumbest application one can imagine but, you know, if there is some masochist out there…
I could make the models and stuff myself but, because I have no sense of aesthetics, it will look like garbage (but it will work, I’ve already tested all the logical stuff).