Hi,
My armature is set to “No Collision” & parented to a cube.
When the cube has dynamic collisions enabled, the framerate drops to half. From 60fps to 30fps.
When “No collision” is set on the cube the framerate goes back to 60fps.
I saw in the thread below that upbge 0.3 made changes to the armature system that causes a drastic speed hit when using the Armature modifier.
I don’t see though how my setup would be affected by those changes. Even when no animations are playing and no deformations are happening, just having the armature parented to a dynamic object is causing a halving of framerate.
From my tests so far in upbge 0.2.5 it seems like this problem doesn’t exist, but I’d like to know if there’s any solution to this in upbge 0.3.
Link to upbge 0.3 file:
I’m trying to find the most stable option for shipping a game in BGE/UPBGE. It seems like upbge 0.3 might have to be ruled out & it’s between UPBGE 0.2.5 & BGE 2.79b.
Any insight would be appreciated. Thanks.