B.Y.O.B
(Node Preview and LuxCore Addon Developer)
1
Hi,
since I was unhappy with the normalmap generators I tried (like GIMP normalmap plugin or Nvidia Photoshop plugin) I started to write my own several months ago.
It supports normal, spec and displacementmaps, stack processing of multiple images and it is completely multithreaded.
I also implemented some ideas I had to improve normalmap generation, e.g. the “Keep Large Detail” feature to preserve overall surface curvature in high-resolution normal maps. Here’s an example, for example renders see the features page:
Thank you for sharing - compiled here on Mint 64bit without a glitch, works fine.
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
9
I fear I can’t do anything about it as I can’t reproduce it on any of my machines/systems. It might be specific to your system. If someone else also has the problem, please leave a note here.
nice interface and results.a small suggestion,if normalmap has three frequencies(high,med,low) whose percentage contribution can be controlled it will be useful.
xNormal can create normal maps from diffuse as well, I believe. That said, dunno how good it is.
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
14
No, I did not know your program, seems pretty powerful. I’m aware that my program is lacking many features that one might expect from a map generator, however it’s basically “in-house” software written by me for me, I’m just sharing it as open source in hope it might be useful to others.
My goal is not to write the 1000st normalmap generator but to write a program that automates the steps I would otherwise do in software like Photoshop to create normal/spec/displacementmaps. To be honest I’m not quite there yet, but I don’t have too much free time to put into this program.
.a small suggestion,if normalmap has three frequencies(high,med,low) whose percentage contribution can be controlled it will be useful.
Good idea, I saw a video of CrazyBump showing a similar feature, I just have no idea how to implement it right now.
thanks.what i do is separate texture to 3-4 frequency(detail) scales using “wavelet decompose” plugin for gimp(http://registry.gimp.org/node/11742),generate normal maps with different intensities,layers in overlay mode and merge. http://www.cgtextures.com/content.php?action=tutorial&name=normalmap -in this tutorial one normalmap is blurred to different amounts,overlayed and combined.
Another useful feature to have would be adding two normalmaps.
Just tested this with Photoline’s external program link (which pretty much allows any image editing app to be used as a “plugin”. It works like a charm. Thanks for the effort and work on this. I was looking for a simple normal map generator.
click the + sign, and browse to the data folder of NormapMapGenerator, an select NormalMapGenerator.exe and click “Open”
Set the exchange format to PNG, and the exchange type to “Layer” (or “ASK” for more options later on - I prefer to send layer groups and layers to external apps)
That’s it. Close the dialog, and perhaps attach a shortcut key to this new menu option. Now select a layer, and send it off to Normal Map Generator. Easy, and no need to leave Photoline.