I’m currently working for the Two Rivers partnership, a small animation and VFX studio in London. Recently we’ve been using blender more and more for production work, and we’re now looking at producing some bigger projects using blender. As a blenderhead myself, its really cool to be using it for real projects, and to be able to share that experience with the community.
We are currently working on a test/demo piece, and we’ve created a few characters for it. We thought we’d release one of the rigs to the blender community, with the added sweetener that if you can produce a cool bit of animation with it, we’d be interested in inviting you for an interview, to work on a project what we hope to start in May 2011. The project will last for 3 years, so its a great opportunity.
The rig is avaliable under a CC-BY-NC licence, so you can mess around with it as you please for non-commercial purposes. If you’re interested in working with us, then we have a test piece in mind.
What ideally we would wish to see is the boy running after a falling sycamore seed (something like the feather scene in Forrest Gump) and catching it as it falls. The camera can start by following the seed down, we would then have the boy come into shot as he first jumps to catch the seed. He misses with his first or second attempts, but does catch the seed and is very pleased with himself for doing so. Here’s a link to the kind of style we’re going for, for reference.
The test piece is not for commercial purposes, we’re looking to find people who can animate and put character into the performance.
Don’t worry about having any elaborate scenery going on, or even rendering out the animation. Just a quick playblast of the animation is fine. Post it in the thread or send me an email if you make something with it.
As I say, if you just want to play with the rig. That’s cool too. I’d love to see what people do with him.
Thanks by the way to Nathan Vegdahl, I used riggify pretty heavily in making the rig, and it’s a fantastic tool.
Finally, if you notice any bugs with the rig let me know in this thread or by email ([email protected]), and I’ll try and get them fixed pronto.
Link to the rig (requires Blender 2.5 r35764 or higher due to API changes. The current 2.57 release candidate is fine.)
Blend file of the sycamore seed:
Edit: Updated the link to the rig to turn off some layers so that it isn’t so frightening when opened.
Double Edit: Updated the link to the rig again.
Triple Edit: We are also looking for generalists, and potentially for remote workers as well.