FreeCAD Sverchok & Subd To Nurbs

In freecad the solid conversion from stl basically take every triangle and convert it in a plane surface.
The script does nothing but run a freecad shell inside blender so it’s the same speed I think.
But writing a script with some logic in surface plane conversion could speed things and optimize the result, for example the poligons on the same plane could be converted in a single surface.

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