Hello, I have been using maya (since v4.5) mostly for modeling low poly game objects, so far I love Maya and my workflow is quite fast and simple (due to these last 16+ years using it), but later this year I will be moving to another country and I won’t be able to afford the license fee for an extended period of time and I’m looking for alternatives that can be compatible with my current workflow.
In maya what I mostly do is build the high poly model base then I do a retopology using quad draw and finally do the UVs before sending the models to Substance Painter and Marmoset. So I’m basically not using most of the software’s features and only limit the use for the modeling and UVs.
I tried Blender 2.5 and hated it, a few months ago I installed 2.78(a?) and liked it a bit with the maya setting but I felt it a bit slow on the workflow but felt lost specially on the UVs.
So I wanted to ask if Blender 2.8 will have a more simple/straightforward workflow OR if there will be (or are) some tutorials that deal with the modeling, retopology and UVs for it (v2.8)?, I have been trying to stay away from the tutorials of older versions to avoid getting confused later on if there are mayor changes in the new version of Blender.