From Maya to Blender 2.8

texturing
modeling
blender2-80

(Thinking Polygons) #21

Not nice at all. Why on earth do I need to hit the keyboard two times just to delete something?
To me this is just an extra non-sensical hassle, nothing more.


(Aryeramaty) #22

Hmmm… I guess everyone has a different preference, for me, it isn’t more annoying than pressing ctrl + z which I don’t hear any complains. Its something that I do without thinking.

And it’s like having “ctrl z” kind of shortcut for every single operation in blender


(Thinking Polygons) #23

You’re just used to the pain. This insane delete menu does’t exist in any 3D app, because makes no sense.


(Lumpengnom) #24

Eh, pressing xd or xv is faster than pressing del or backspace. And you get a whole bunch of options while in other apps you have to remember a whole bunch of hotkeys or use buttons and menus.


(Thinking Polygons) #25

Like I said, once you are used to something…


(Hadriscus) #26

Don’t feed that troll fellows. He’s everywhere and conversation gets nigh impossible with them around.


(Lumpengnom) #27

I was used to del and backspace because of 15 years of 3ds max but the delete menu when switching to Blender was really refreshing because of its ease of use.


(Thinking Polygons) #28

Good for you.
The point is, when I hit delete, I expect it to delete whatever I have selected, there’s no need for extra interaction or memorize dozens of key combinations just to delete something. This makes no sense to me.

Also why on earth the dissolve options are in that menu? No other app in the planet does that. No wonder why many new users think blender don’t have dissolve functionality.


(Lumpengnom) #29

Using the delete button for deleting things is pretty silly.

You need that button pretty often but it´s on the other end of your keyboard.


(0rAngE) #30

You should definitely use the buildbot (official daily builds) blender versions. Weather it’s 2.79 or 2.80, you get the latest and greatest!

If you’re coming from Maya, you should try my setup:
2.80

2.79

The 2.79 setup is more complete, but 2.80is getting there as well.

To help you get insight in different workflows, watch some of Wazou and MasterXeon vids. There’s a lot more notable artists that demo very good workflows, but those 2 are at the very top in my opinion. And they are both developers building their own tools. Definitely worth looking into!

Wazou

masterxeon


(Glen Ricardo Fernandez Sardi) #31

Usually applications in beta tend to change dramatically or are filled with bugs so I tend to keep away from them and wait for a full release.


(Glen Ricardo Fernandez Sardi) #32

Thanks for the offer David, if I do see the need for a training program I will keep you in mind, so far I’m only interested in the modeling side so I don’t think I’ll go too deep in it.


(kkar) #33

Why use Blender for modeling if you are already comfortable with Maya? Maya probably has more core modeling tools than Blender.


(Glen Ricardo Fernandez Sardi) #34

Thanks.
I’m kind of spoiled by maya’s UVs, I wasn’t fond on working with UVs until a guy made a script called “Nightshade UV editor” that worked really great in Maya around v2014, I think they implemented or where inspired by his work and added it in maya 2018, but I’m writing down those to look them up.

Edit: oh, I’m limited by 5 posts so I’ll edit this one.
To kkar:
In the original post I mentioned I will be moving to another country and won’t be able to afford the license for an extended period of time.

To Aryeramaty & Lumpengnom:
I think it’s about consistency and getting used to the same method most every other program uses, chances are we work on more than one application and having very different keys for the same result it will mess up the workflow quite a bit, that is why many people have a lot of problems getting into zbrush.

To 0rAngE:
Thank you!!, I will check those out.


(miltron3000) #35

It’s a good thing that Blender is almost infinitely customizable, you can easily make your own keymap, and even popup menus, and then it works exactly the way you need it to. Just about every other application uses delete/backspace to delete, but I still got used to it in Blender, and it’s not really a problem switching. Also if you are working with your left hand on the keyboard, and your right hand on the mouse or stylus, the X key is much more accessible. Frequently I find myself wanting to use X to delete in other apps, because of how convenient it is in Blender.


(Thinking Polygons) #36

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(Lumpengnom) #37

Well, are other programs consistent among each other?
I came from 3ds Max and it uses a similar system for modifiers as Blender while Maya uses this history system. Does that mean that Maya is inconsistent? On the other hand Maya and Blender have pie menus while Max does not. Is Max inconsistent? Or is Blender inconsistent because Max and Maya use the delete button for deleting objects while Blender uses a different button?

You’ll allways find plenty of differences and similarities when transitioning from one programm to another.

Default shortcuts are different in all programs. But shortcuts are the smallest problem if you really want consistency because you can change them yourelf in nearly any 3D programm, VRED being the notable negative exception. In Blender you can even change the navigation to whatever you want which in Max for example you unfortunately are constrained to two presets.

Changing can be done either in the preferences or by rightclicking an option in a menu and selecting “change shortcut”.


(miltron3000) #38

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(Thinking Polygons) #39

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(Romanji) #40

Install this to pimp the UV workflow in Blender 2.79.
https://renderhjs.net/textools/blender/