Today I want to share an artwork I worked some time ago.
This is one of the first works I made integrating the sculpting feature found in Blender.
All materials used are procedural, made with Blender 3.0
Yeah, I notice that too.
I am not happy with the trees in general. This is the reason why I’m trying to create a procedural tree generator in order to avoid 2 issues:
repetition of the same model across the environment;
performance issues.
Maybe I’ll find a different solution. In the next weeks I’m gonna for sure work on some new artworks and fix this problem. Thanks for the feedback btw
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
4
This is fortuitous. You can try out our tree generator here.