@Lordloki
That a truely awesome reply. I’m impressed. I was literally sitting on a knife edge when looking at it (the knife does not need to be a knife, does it ?)
What is the camera setup you are using? Its not equirectangular and perhaps does not need it to be. 28mm?
So yes, it can be done. Thanks for showing that.
Still, of course I have more questions
Stupid questions at first what does UPBGE stand for?
Will it continue to be developed?
Here some more, also for
@skuax
HARDWARE
Regarding end client usability. I will have no control as to what they use as hardware. My direct client (the middleman if we want to call them that way) surely would want the walkthrough to be able to run at most average computer hardware typical at the time of release. Certainly we can not bet on clients using a GTX 1080 or similar.
Personally I would love to have it run on medium quality smartphones under google cardboard or similar.
Thats the typical hardware end user clients will have. I can certainly not bet on them having an Oculus headset or similar.
For development its different I plan to switch to a Schenker Apex 15 with RTX 2070 (8GB), 64GB of Ram and a Ryzen 3950X in the medium term. So I guess there is no hardware bottleneck on that end.
END RESULT
@Lordloki.
Your result runs on a standalone player, which is great. What hardware would be minimum to run that smoothly?
Guess I would have perhaps about 10 rooms to navigate in a typical model.
Is the interface of the standalone player fix or can I get rid of the numbers on the top left and replace it with a more sleek and elegant dashboard or is that very difficult to achieve (I’m not a programmer)?
Is there a way to run this standalone player in splitscreen on a mobile device (Android or Apple) with Gyro?
Please keep in mind I am just starting to research all this.
I’m not yet set wether I end up using some sort of Blender derivate or Unreal or Twinmotion.
At the moment I typically model in Rhino & VisualARQ, add assets & texture & light (including HDR image on site) in Blender 2.82 and render in Cycles. Than I use 3D Vista to create the tours.
For reference and keeping in mind that there are some texturing deficits due to the maximum image file size to be used (speed vs. quality) here is one of my current tours & interior designs made with the workflow described above.
I’m based in Germany so there are some German words inside the tour Just had to remove my end clients details
Enjoy.
https://d7yoin4v8cpqf.cloudfront.net/index.htm