Gameboy Color

My latest project! :upside_down_face:
I found an object that made me remember my childhood: the legendary gameboy color!
I decided to faithfully replicate it in 3d in all its details.
it was a great opportunity to learn new texturing and rendering workflows
This is a personal project created in my spare time.

Here are some animations and still frames i did, hope everyone like it!

Modeling and animations in Blender
Texturing in Substance painter
Render in Cycles
Postproduction in Affinity Photo and Davinci Resolve

On this link on Behance you will also find some Cinematic and Turntable animations, please check it out if you want :grin:

And some wireframes renders

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Lovely to behold, and very impressive.

Wow! That’s JEDI level modelling. Amazing!

That’s some impressive quad modeling! The texturing is great too!

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Thanks a lot! :grin:

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This is awseome… if there wouldn’t be the wireframe renders someone could think nice photos. The dirt the scratches… PERFECT :star_struck:

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That is such a nice model! Brings back a lot of nostalgia too. :grinning:

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I featured you on BlenderNation, have a great weekend!

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Thanks a lot @bartv
Really appreciate this!

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You’re on the #featured row! :+1:

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This out of this world level of modelling!

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Awesome modelling and render. Great attention to details :raised_hands: :raised_hands: :raised_hands:

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Absolutely impressive job! :+1:and you did not forget some fingerprints :sunglasses:

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Very realistic, I wanted to buy a gameboy and play Pokemon: D

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amazing work man. like this nice topology.

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Your textures and shaders are outstanding!

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definitely a great model. but i think to be perfect you should have added a bit of dirtiness

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He indeed has done it! Look the vol, onoff, ext. part. He even added the grime around the textgeometry.
The case it self, except the edges and corners, does look a bit clean and brandnew compared to the rest. But holding my original in my hand and comparing it to his model, it really looks pretty damn good.

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Thanks everyone for all those compliments. I used a real Gamboy as reference so i tried to be as much accurate as possible in the modeling process triying to match the 1:1 real reference tanking some photos with smathphone and used as references images in blender as always. :grin:

For the dirtiness part I could have added a little more dirt on the body in general but the result did not convince me very much, it seemed really too “used”, so in the end I opted for a used but cleaner look. :upside_down_face:

Anyway i can try a more dirty version why not

Thanks a lot @bartv
I appreciate a lot :+1: :grin: