Hey all. Looking for a bit of insight on a shader I’m working on for a racket. It’s sort of a “gel-like” plastic that has a variable translucence based on the depth of the mesh. I’ve been working with SSS shaders to try and achieve the effect, but have had some struggles selling the look in a final render.
It’s a piece of the racket that holds the wire threading in place when it passes through the other side of the racket frame. Below is a reference image I’m working from.
Any suggestions on a decent setup for this?