Another update. This one relatively small, though still something I’ve been wanting to do for a bit.
I’ve added two new entries to the Limb section of the node: Crown Start, and Crown Upward Bias. Limb Upward Bias has been rejigged a bit as well.

Crown Start is probably the most difficult to explain, but fairly easy to understand in practice. Basically, you set a position along the trunk that determines where the branches that make up the crown of the tree, those that tend to grow upwards at a sharper angle relative to the older limbs, begins. 0 is the base of the tree, which assumes that all the limbs are a part of the crown, and will be equally influenced by the Crown Upward Bias entry, acting indistinguishably from the regular Limb Upward Bias entry.
It runs from 0 to 5, with 2.5 being the center of the tree, where the limbs on the upper half of that number will be influenced by the Crown Upward, while everything below it will only be influenced by the standard Limb Upward entry. at 5, nothing is, of course, influenced by by Crown Upward.
…now why it’s 0.0 to 5.0, and not, say, 0.0-10.0, or 0.0 to 1.0, I have no idea. The reason for that particular number is currently something of a mystery to me, and will no doubt require further tweaking later once I experiment with it a bit more. If you want to hold it against me, keep in mind that I never once claimed I was a programmer, so legally you can’t sue.
Limb Upwards will also override Crown Upward as you push it towards the extreme upward end of its slider.
This allows a bit more flexibility in shaping you trees. From nice and natural…
To what the hell kinda goofy ass tree is this…
This shot should help you better visualize exactly what it’s doing.
Get it here!
GeoTree_v0.61.zip (613.9 KB)
Next up: figuring out how to cast limbs in a downward direction without ending up with an untenable mess.