Hi guys, I wanted to share my latest personal project. I’ve started it a couple of months back and finally found some time in between work to finish it. The concept was to create something elegant using the beautiful combination of black and gold that I personally love. Everything was rendered in Cycles, 4000 samples and backed up with AI denoiser.
Great job, mate!
Beautiful crisp images you were able to get…that light is really something.
Don’t really know why this didn’t get more attention. People are quieter around here these days I guess…
Thanks mate, I really appreciate it! I don’t know either, I was hoping that maybe since we’re encouraged to stay home people would be more eager to discuss stuff on the internet.
@Binke Thanks a lot mate, I really appreciate it. Corona feels like a benchmark of rendering quality for me so I’m glad it’s close.
@Bruno Thank you so much and welcome! I’m not saying I won’t make one
@flimabotelho Sure! For my lighting, I used a blackbody node for the world set to the coolest color to simulate slightly overcast sky and a sunlamp with increased size to make the direct sunlight a bit softer than normally.
Apart for the somewhat unorthodox bounce settings, nothing that complex in these settings, indeed. I’m always intrigued on how you are able to get such sharp renders on your interiors, especially with the reflections, so beautiful. Thanks for sharing that, mate.
@flimabotelho Thanks, man! I think a lot of it comes down to the post-processing. I like to play with texture and clarity in Photoshop (sometimes too much). The bounce settings were a must here to get the glass to look more realistic (no black internal reflections) and to make sure there’re no black artifacts withing the grass on the table since it’s an alpha mask based material.