Golden Hour Animation


(Damien) #13

Thank you very much! I’m honored to be one of the ones chosen.

(Mark06GT) #14

Very nice work on the materials and modeling. I think the DOF is fine.

(Alex Treviño) #15

Love it! all of it! You nailed it completely! Congratulations!

(Blender Foundation CERTIFIED TRAINER) #16

I just fell in love all over again with micro clock photography…
ah, yes! Nice modeling!


I am curious if you made the gears accurate? Is the model complete?

(Damien) #18

The gears are mostly to scale, I modeled the watch based off a 45mm case diameter. The entire model is pictured below in a screen capture. Functioning wise, a few of the gears work correctly. The rest are just moved into place and animated for visual interest. I actually only have 3 gears in the whole watch, I just modified scale and thickness :grin:

(Damien) #19

Thanks! Congrats on your project breakdown, you have my $6 haha.


It’s a good looking model. I think it would probably take knowledge of building clocks to model a whole.

(Alex Treviño) #21

Hey man Thank you very much! I appreciate a lot your support. But I come here to congratulate you! hahaha Congratulation again!

(saiko) #22

Excellent detail and rendering!
Only one thing about the animation - mechanical watches mostly have much smoother movement unlike 1 second steps of quartz watches.

(Noel Wallace) #23

You clearly don’t do photography. There’s absolutely nothing wrong with the DOF in that animation.

(Noel Wallace) #24

There’s nothing wrong with the DOF. It shows that the watch is small, just like it’s meant to.

Excellent animation as well.

(Noel Wallace) #25

It really depends on the watch. The minute hand can either jump, or creep. Or are you talking about the spring?

(ycarry) #26

Great work!
but please use IIII instead of IV…
(using IIII give a better visual balance with the VIII)

(Hiisi) #27

I believe watch manufacturers have switched to IIII instead of IV recently, haven’t they? My older watches all had digit IV.

(ycarry) #28

<< The original pattern for Roman numerals used the symbols I, V, and X (1, 5, and 10) as simple tally marks. Each marker for 1 (I) added a unit value up to 5 (V), and was then added to (V) to make the numbers from 6 to 9:


(Damien) #29

That’s interesting on the IV vs IIII. If I make another render actually showing the 4, I may change it.

(Ivaylo Gogov [ivaydesign]) #30

Wonderful Project :slight_smile: Wonderful quality! Really Like it! Please, keep creating.
Well deserved in the future raw! Congrats

(Noel Wallace) #31

I’ve never seen 9 represented as VIIII. I’ve only ever seen it as IX.

(Damien) #32

I have decided to record a tutorial on how I made this. Part 1 is modeling the mesh, and part 2 will be up soon.