Green Arrow

Hi i have been trying to teach myself blender for some time now but i seem to still be a beginner. So, i was going through an old desk and stumbled upon my old green arrow comics, with those in mind i started this new project a few days ago. It’s nothing special but i post it here today in hopes of having some of the incredible artists that are around this forum give me a tip or two.

Here are the early renders and the reference image:

Again, C n’ C is accepted and appreciated. (hope the pics show up, not sure if i am doing this correctly)

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if you were to turn off the blue background and turn on ao it would look tons better

Well, he is very boxy. Try starting to move vertices to smooth him out

well i was hoping to finish up the head and then put a subsurf on it or something. But should i get an overall smoother object before using modifiers and such?

According to Bay Raitts. You shouldn’t be afraid to make a mess.

So if I were you I would try to shape that into the Green Arrow first . Then I would clean it up afterwards following proper topology and quads. :wink:

Here is a link to Bay Raitt’s article http://cube.phlatt.net/home/spiraloid/tutorial/index.html

I agree with Temujin143. It looks like you’ve got a bit to learn regarding topology, but don’t be intimidated. I’ll keep up with how this progresses.

You never want to rely on modifiers. It should look as good as you can make it in it’s basic low poly form. The secret to a good final product, is a good base. Add some more polygons and turn those box legs into legs with form and volume.

Alright well thank you all for your advice. I’ll try to do some work on those boxy legs and over the weekend become a bit more familiar with topology. But my main concern was the arms, the muscles seemed misplaced. But i think if i add more verts in the right place that could be fixed.

again, thanks all for the help ill try to keep you updated on my progress.

After doing some work on the legs i definitely think they are looking better, a bit more shaped. But i think i’ll have them look smoother before putting up more renders.

Nice start, I like the chest shape, you’re getting the gist of the guy across.

It’s looks very low poly. You want to add as much detail as possible before adding subsurf. There’s a lot of projects that I’ve done that have little to no subsurf. Most of my models have a lot of detail. When you add subsurf you’re sacrificing detail for smoothness.

well dont i want it to be rather low poly (of course more than in the picture) so that i can reduce render time and things like that. Or is that just sacrificing more and more quality.

I feel there is a misunderstanding of what subsurf is and does in this thread.

Adding a subsurf modifier does not sacrifice any detail (as i see it). It smooths things out by adding vertices “automatically, on the fly”, be it in viewport or when rendering. Of course, this means your edges will be smoothed as well, which can be seen as loss of detail.

Hance, a model with subsurf modifier will take longer to render than one without, because there’s lots more vertices there, you just dont have to bother with them yourself.

Well, a picture says more than a 1000 words.
_

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Absolutely not… You’re actually adding more detail if anything as i see it. More verts - more detailing.

hmm if this subsurf thing came up from “Or is that just sacrificing more and more quality.” i meant sacrificing quality from not using the modifier and trying to keep my poly/vert count low. Either way i think i want to try and make it detailed (hoping it can end up as good as the “cartoon superhero” thread character)

happy halloween =D

how do i turn of the blue background? did some work on the legs and chest just moving things around trying to get a rounder/smoother look. But when i do post the most recent pics please disregard the hands they are very bad i know and they are next on my list =P.

k so i did some work on the legs, arms, and torso. Hopefully its a bit better, again all c&c is welcome. I am hoping to have this model be a sort of “start to finish” project so i can learn more and get the hang of blender, rather than me trying to modeling things.

thanks again for all the help thus far

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For the blue background: Buttons window: shading (F5), World buttons. Then just pick another color.
Hint: I like to have my models standing on a plane, with “only shadow” enabled

Considering the model, its … smooth. Legs seem ok. Proportions seem ok, but the body is quite featureless. You might want to study some additional anatomy, or some body modeling tutorial (for any program really) to see how and where they have placed vertices.

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hmm i see what you mean, do you know of any good tutorials that i could use?

Well, this is a very good tutorial (quite famous too i think), but it is not for blender, and it’s not a male. Unfortunately or fortunately, take that as you may :wink:
Joan of Arc http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

If you have problems with what tool to use when and how, I’d recommend going through the modeling part of Introduction to Character Animation as well.