My first venture into some hard surface stuff. I’m trying to emulate @masterxeon1001’s workflow.
I decided to choose the helmet of Grey Fox from Metal Gear Solid as it looked (to me, anyway) relatively straightforward. Well, at least that’s what I thought before I began,
So, below are three versions I did.
The first one is just with BoxCutter and messing about with shapes. Pretty shoddy. Onto the scrapheap.
I then tried to just use Sub-D modelling and using edge loops and creasing, but it got very messy very quickly. Kudos to those of you who can do this. I guess it’s all about practice.
The third one is retopo’d from a sculpt that I did.
The first thing that I learnt is that my sculpting skills are also rubbish
I also did the retopology in three parts and each one got progressively better as I learnt a few new tricks with each rendition.
So for now it’s back to my sculpt to do another version which will hopefully look even better.
Any tips for sculpt/retopo/anything are more than welcome.
Included are some reference images that I’m using in case you don’t know what it’s supposed to be like. I’m not too worried that it looks one for one with the original, but that, in the end, it’s smooth.