Thank you
Very nice, you experimenting new features
I am developing new feature, but this model is created using existing functions
Nice I canât wait
Version 1.9.6 update released !!
- Now P key (plane rotation) works directly! (with no alignment edge too)
- Construction line cut now have âsplit geometryâ option!!
- Auto recalculate face normal now work in edge mode and vert mode too!
Enjoy !!
Cool there is a way to auto cap split geometry ? (i know itâs a split op ) line split itâs always base on view, for project I imagine ?, can we fix it on grid position ( I like to turn around before validate without comeback to ortho view ) anyway I already test split geo and I love it
I tried to cap split geometry, but I found that blenderâs face-fill function is very buggy⌠just like if you have a hole with non-planar shape and you press F key, you will have a wrong face
The view <= it is the limitation of blenderâs project knife functionâŚ
Yeah, make sens, keep doing your good stuffs
It would be good to have an option for splitting the object in solid chunks but, anyway, it can be done by producing faces (with the use of Grid modeler), extruding them and making slices with the bool tool. It requires a little bit manual work but it makes the work.
How many steps and how long time will it take to make the slices? I donât know if Grid Modeler should solve everything by itself, but I would not mind more plugins to do specific things to speed up modeling.
You mean boolean-slice, use boolean to slice object into solid pieces. Yes, it would be more solid than current geometry-knife-split method (in fact, both of methods are useful), I will consider that.
Any news for curves in Gridmodelr ?
Thanks Kushiro, having such an option could be very useful. The model below has been made by cutting a sphere successively to solid chunks and making some further boolean operations (with the aid of Grid modeler). As it is evident, having a way to cut an object easily in solid chunks could help very much in hard surface modeling tasks.
It is a planned feature, but not in recent update yet
Wow !! Fatesailor your texturing is so cool⌠I love it
Yes, I agree that boolean is important
Donât worry, I will work on it!
Hi, I found a bug in Grid Modeler and would like to give feedback.
After starting Grid Modeler, if you execute the view3d.view_axis related functions, this error forces Grid Modeler to cancel due to an error.
Traceback (most recent call last):
File âC:\ď˝\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\gridmodeler\grid_modeler.pyâ, line 2835, in modal
p = func(context, event)
File âC:\ď˝\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\gridmodeler\grid_modeler.pyâ, line 2599, in overall
self.snap_to_grid(context, event)
File âC:\ď˝\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\gridmodeler\grid_modeler.pyâ, line 2146, in snap_to_grid
loc = self.calc_pos(context, event)
File âC:\ď˝\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\gridmodeler\grid_modeler.pyâ, line 3037, in calc_pos
s1 = sn.dot(w) * -1 / sn.dot(u)
ZeroDivisionError: float division by zerolocation: :-1
PS: Ver. of Grid Modeler is 1.9.6.
Thank you for reporting !
But what do you mean âexecute the view3d.view_axis related functionsâ ?
Do you mean when you are using Grid Modeler, at the same time you execute other tools ?
If it is the case, it will definitely cause problem, because the calculation will be incorrect if the blender status was modified unexpectedly. I can do nothing to prevent it.
view3d.view_axis is the execution of bpy.ops.view3d.view_axis() âView Axisâ, which means that when you adjust the view to the TOP, BOTTOM, RIGHT, or LEFT axis, it is canceled due to the error above.