Too bad for me I guess
can be useful when you want work outside of the cut.
Just an idea: can we not have an option for a grid that is not attached on the faces but works from a distance, so that the user can make the operations on objects that have curvy surfaces too?
I am putting a roughly done explanatory image below:
Hi, could you tell me if Grid Modeler and Super sword work while orbiting using a 3d Mouse (3dConnexion mouse)?
‘CAD-like transform’ and ‘Constructions Lines’ addon devs have added a few lines of could to enable this function. Thanks @Kushiro
If you just want to draw on a floating plane and then cut into the curved object, you can do it right now
because you can use Alt + scroll to enlarge the grid plane. So you just have to select one face on your sphere, run the addon then Alt Scroll to create a large plane, then you can draw and boolean cut into it. ( I use it in this way myself too).
In fact I am looking for a “clever way” to enable curve surfaces support. Some people asked me about it too. But technical side, drawing on curve surfaces (really draw “on top of it”) seems a bit difficult. 
Hello!
I do not own a 3d mouse, so I don’t know too… (the addon have no special orbiting functionality, user just navigate in blender in “blender’s own way”, so if your hardware works in blender, it may be no problem I think. But I am not sure.)
I do know that you can do it in the way you describe but in such a case the face to be selected must be aligned exactly to a scene axis (so that you may make, say, the precision work in an orthogonal profile view).
I almost always use spheres made by subdivided cubes and those spheres have aligned with the scene axis a vertice (instead of a face). So there you meet a difficulty in maintaining symmetry and precision in case you do not have a floating grid.
Shortly said: having a floating grid option would be great especially when someone wants to work in orthogonal profile views on objects shaped by curvy surfaces.
I see…
let say we have a floating plane, how to control its orientation ?
May be 3 ways :
-
The plane is always align to global axis. Good: it is simple to do. Bad : it is less useful ?
when I am modeling, most of the time the mesh is not align to global… -
Press key to rotate it. Good: it is simple to do. Bad : free form rotation is useless and not align to anything.
-
Select something, then use its normal to align. Good : it is accurate. Bad : So user need to switch mode , in your case, he need to switch to vertex mode, select your vertex, then… The UI interaction is too complex, almost buggy.
It seems that it is not easy to control a floating plane 
Super Swort yes, Grid Modeler no.I am using Linux, maybe it behaves differently on other operating systems.
Thanks MarioPeper. That was extremely helpful.
I had a quick chat with Kushiro and expressed my need for Grid Modeler to be used alongside the 3dMouse, sadly no luck at the moment.
Time to give Super sword a try, I will report back shortly.
UPDATE: Fantastic it works… 3d Mouse remains active while Super sword tool is also active.
Clever Kushiro has built 2 fantastic tools.
As far as I know, it has to do with interface overlays in Blender. But please note that the middle mouse button works with both. It is not the problem that construction lines had.
Hi ! hmm, I didn’t used any platform or os specific things for the code (just python only, and python should be cross platform… may be ?).
Need some testing later 
Since blender overlay use OpenGL, may be it is related to OpenGL on Linux.
But if it is the problem , then it is hard to solve (since I just used the standard example overlay code from blender’s document to create the overlay, and the overlay is very simple, just lines.)
MarioPeper on Linux also experienced the same as Windows users. It is cross-platform.
Interesting are there any differences in the overlays. @norrid seems to have found an easy way around this, maybe he can help. Many other addons don’t do that either, even fluent. I don’t have that long modelling tasks but if you model all day it is a huge difference with 3d mouse.
Just noticed in Grid Modeler I can 3d mouse navigate only after I have pressed ‘Q’ to confirm, but the tool is still active. It allows the 3d mouse to perform while waiting for the Depth and Boundary offset input.
Actually he has 3 fantastic tools where the fantstic value has increased with each time. @Kushiro
But it would be nicer if Grid Modeler would work completely with 3d mouse.
I see, thanks for the heads up Mariopeper. I will give Attach align a try 
I may install a Linux to test it later. But I am not sure if this bug happen at Linux inside virtual-box / vmware ?
I don’t have enough time 



