Grid Modeler - draw on grids => mesh

Yea. I totally undestand. In general switching to ortho is not a big deal. Was just thinking to speedup the process a bit, similar to zbrush with clipping brushes.

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Great update @Kushiro

This seems a good opportunity to introduce the randomness I asked you a while back.
In other words, do you think itā€™s doable to add a randomness parameter to Position, Rotation, Scale for the object?

One more thing I wanted to ask is this: how difficult it would be to be able to resize the grid after the shape has been drawn? Letā€™s say Iā€™ve finished defining the shape for my cut, then I switch to edit by pressing E, and now I realize I want to extend the shape beyond the available grid. Before starting, I would use ALT + Scroll Wheel: would it be possible to use the same hotkey while editing the shape?

Thanks

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Randomness, it is do-able :grinning_face_with_smiling_eyes:
But let me build the basic functions of it first, maybe later :slightly_smiling_face:

About your question, current the grid resize / enlarge function is not available in Selection-mode. Of course I can add them to selection mode, but I need to check the code. Because the Ctrl and Alt key were used by many functions in Selection mode, it may has some problems.

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Grid Modeler Version 1.20.3: :sunglasses:

This is a powerful update for Add-Object tool !!

  • Now you can draw ā€œrectangle shapeā€ to add object !

It will read the width + height from the rectangle for scale!

Just draw an rectangle, then press 6 key !

You can control the Z-scale in menu.

Enjoy !

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Amazing work!

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Ik i have asked this before but is there any possible way of adding an option in preferences for an X and Y center indicator Iā€™m not super blessed when it comes to finding the center of the grid on X or y so i end up counting lol.

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Hi Kushiro nice update :slight_smile: I have a lot of crash issue with this new function may be itā€™s me, but when I start to play with rotate or offset then I reset default value the operation just after crash, videos for more clarity.and blender_debug_output.


or sometime just offset blender crash

blender_debug_output.txt (46.3 KB)
The issue seems to be with right click reset all default values, but this option can be useful if you rotate in wrong axes for ex.

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Thank you for reporting !! I will check it !

I checked the bug. It is blenderā€™s bug, it happens in other function too (caused by blenderā€™ ā€œundo stackā€).
You may try Grid Modelerā€™s ā€œpipeā€ function, try to ā€œresetā€ some setting, then increase it by mouse again, it will crash too.

Until I found the fix, please donā€™t use the ā€œReset settingā€ function provided by blenderā€¦ :frowning: donā€™t do this for now.

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The Add-Object function use the first edge of the rectangle as X-axis, and second edge as Y axis.
So the drawing sequence of the rectangle is important. :slightly_smiling_face:

Thanks @Kushiro !

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Hi Kushiro, I wanted to try to see if the bug is still there in 2.93 and itā€™s not crash anymore, instead it duplicate itā€¦?? maybe you can fix it now or maybe not :wink: JFYI.

:sweat_smile: It is so strange, but hope that blenderā€™s team solve it!

Hey Kushiro, why not having a choice of uploading the drawing grid without an object on the scene? Just for drawing shapes?

And, also, a choice to upload the drawing grid in the direction of cameraā€™s viewā€¦ so that someone can cut objects from any angle. Is it not possible to implement such a choice to GM?

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Hi @Kushiro, I recently got the addon and itā€™s incredible useful but Iā€™m having a problem while canceling the movement of the selection. After troubleshooting a little something seems to be happening with pasting_control and editshape_move_control, if you press ESC while moving the selection it gets deleted (triggers pasting cancel) and the snapping toggle triggers twice while moving or copying something.

Iā€™m on Blender 2.93 and in 1.21.1, tested on a clean config.

Thanks!

Sorry for late reply :sweat_smile: missed the message!
Drawing shape without object, it cause some problem in the code, because the tool run in edit mode.
I think it is not a very needed feature :slightly_smiling_face:

Drawing grid in camera view , do you mean current view of 3d viewport ?
It can be done in GM. You switch to face mode then de-select any face, you can run GM in current view.

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Movement of selection , do you mean G key ?
The move action is implemented by cut and paste (in the code). If you pressed Esc it will accidently disappeared. (I think it is a bug).

Currently you can solve the problem (if you pressed Esc) by pressing Ctrl + V , it will paste the shape again :sweat_smile:
I will fix this in future after studying the code.

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Yes, thatā€™s exactly what I was referring to, sorry for not being clear.

That workaround works fine actually, thanks!

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Thanks Kushiro, I was not aware of it. :slightly_smiling_face:

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Sci-fi handheld :grinning_face_with_smiling_eyes:

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