-Now you can shift your grid plane to any vertex !
When you Ctrl + Click an edge to set it as alignment edge, sometimes you want to shift the plane along the alignment edge to match its end point, now you can do it !
Now you can Shift key + Click on a vertex, it will shift the grid plane to match the vertex position, so that vertex will be on grid line!
Another suggestion - currently Grid modeller is disabled in vert mode. Is it possible to enable it when there is at least 3 verts selected? So the grid aligned to the plane that formed with this 3 verts and centered to geometrical median of corresponding “virtual triangle”. Verts can be from different mesh islands, with different orientations, etc
Will be really handy too, to add “construction faces” between different parts of the mesh in “GRIDly” manner!
Hey there. I have two suggestions. 1. Could you make it so that two shapes can be combined into one like a boolean? https://i.gyazo.com/91f15766c0c1c8e2fd5a5243f8f83b90.gif It would also be cool if you can save custom shapes.
Hello! For your suggestions, the first one has been discussed with other users before too!
I want to do that, but need to solve some technical problems.
For second one, I will refine shapes drawing in future. It is planned after I solve some core problem first. (eg: the first one, 2d boolean problem). But I think rectangle-drawing can be done soon!
I do not want such a feature for making directly holes but for making mainly face-shapes for extruding them and make, afterwards, the needed work by using the regular boolean tools of Blender.
Grid modeler’s precise way of drawing shapes can be a very useful means for producing such face-shapes also.
And… of course, Grid modeler is superb as it is now too, no doubt!
Thank you so much! Now grid modeler cannot store 2d hole-shape yet (the data structure), but I am trying to improve it after all (along with 2d boolean thing). So may be later