This makes addon development very frustrating because the output console becomes prepopulated with errors from other addons, and if your own addon has errors, you need to fish it out of this wall of text
Hey!
How can I get excess to some tools (probably put in the quick favorites)
For example I am a big fan of the merge tool from edit multitool. But it’s a really long way to get this tool, so it’s much easier to add merges by distance in the Q menu…
For the same reason it’s quicker to use standard knife instead of mind-blowing knife tool
In other hand there is a huge number of functions which I use from time to time, because they are useless for me in a daily tasks
So my question is, Is it possible somehow to prioritize tools and get quick access to the most common tools. (For example to merge tool or knife tool ) into one step?
What do I do to make BoxCutter finish ngon cut on orthographic view using doubleclick? Tripleclick feels really wonky. When I am in ortho view, I obviously don’t need to adjust depth since I don’t see any in ortho front view.
@masterxeon1001 Hi! how r u doing? try to use x-unwrap in my daily work for quick unwrapping low and mid poly objects, but stacked on this cube…
looks like in 3.1.2 x-unwrap doesnt work 2022-07-21 09-43-00.mkv (2.9 MB)
Thank you for getting back at me. Your reply made me realise the issue is on my side and I found what I was doing wrong. I usually update the addon the lazy way. I delete the “Boxcutter” folder in "\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons" after which I unpack the latest update into a fresh Boxcutter folder. This approach helps preserving boxcutter/Hops config by as opposed to the remove/install method.
The disadvantage seems to be that it seems to cause some instability.
Do you happen to know of a better way to keep boxcutter up to date or would you generally recommend to remove/install?
Install from file is more foolproof for beginners imo but dealing with the folder directly has always been my approach. However closing and reopening Blender is also important.
I think in your case it was just being slightly out of date on something that was possibly fixed in a minor update. Blender has quite a few versions active this moment so certain versions might expose certain issues due to api changes or whatever causes it.
i think if all those functions from video - hang on - the same button as in there and just scroll through them on click, again, as there in the video - you can borrow them all - as a separate form construction mode(like “draw line”) in “Ngon tool”. plus the usual bevel-type chips in the process …