Hdri looks too saturated


as you can see the window and the sky looks too saturated and makes the scene looks fake,but i don’t know how to adjust it.
this is the world node
if you have any tips or suggestions , please leave them in the comment, i will be very appreciate.

You can use the light path node to replace what hdri the camera sees:

This setup will make any background shader that’s in the second slot of the mix shader what the camera sees. This will also allow you to use a completely different image from what is seen by the camera to light the scene.

Thanks a lot